T M Zaini
IBI Darmajaya

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PEMANFAATAN TEKNOLOGI AUGMENTED REALITY UNTUK MENGEKSPOS OBJEK BERSEJARAH PADA MUSEUM LAMPUNG T M Zaini
Jurnal Informatika Vol 12, No 1 (2012): Jurnal Informatika
Publisher : IIB Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/ji.v12i1.134

Abstract

Information found on museum_lampung in the form of object by the name of object, and also object function which in form of static text with small letter appearance and object object of museum static also, so that seen lose looks and is informative. Exploiting Of Technology of Augmented Reality used to develop a[n application which good for as supplementary information media at objects which there are in museum float in the form of text of virtual, object three ( 3) dimension, audio animation as well as video. Tools supporting this application is woke up among others use Artoolkitplus library software utilize to present information in the form of presented text by virtual, presented object threely ( 3) dimension and also in the form of animation. This application is also woke up by using Ianguage pemrograman of C++. used Marker assist to place model of virtual in real world by determining co-ordinate of marker relative to camera. This application is called by MULA-TAR abbreviation of Museum Lampung-Teknologi Augmented Reality. With this application presumably can make objects of museum which have been delegated entrust with marker can make the the object more seen interesting and informative, so that can improve society fascination and enthusiasm to Museum Float. ……………………………………………………… Keywords  : Augmented Reality, ArtoolkitPlus, Marker, Museum Lampung
Sistem Informasi Hasil Perikanan Berbasis Jaringan Pada Dinas Kelautan Dan Perikanan Provinsi Lampung T M Zaini; Layana Destasari
Jurnal Informatika Vol 10, No 2 (2010): Jurnal Informatika
Publisher : IIB Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/ji.v10i2.162

Abstract

Marine and Fisheries Department Lampung Province is a government institution has the duty of carrying out some of the government in the field of maritime affairs and fisheries based on the principle of autonomy, which is responsible for the deconcentration and assistance duty and other duties in accordance with the policies established by the Governor. Marine and Fishery Department purpose to develop monitoring and controlling the use of marine resources as well as supporting and coordinating human resource management of marine resources in coastal or provincial affairs. The system of fishery products in Lampung Province Department of Maritime affairs and Fisheries, not maximum. Based on the problems, the authors developed a system based fisheries information network at Marine and Fishery Department Lampung Province is fishery production and export of fishery production, which uses Microsoft Visual Basic 6.0 as programming language and Microsoft SQL Sever 2000 as the database. With network-based fisheries of information system at Marine and Fishery Department Lampung Province to help avoid errors and speed processing data efficiently and effectively in order to produce information quickly and accurately. Keyword : Fishery product, Information System