Grandy Grandy
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PEMBUATAN GAME 2D RHYTHM RUNNING “CATCH THE BEAT” PADA PLATFORM ANDROID Grandy Grandy; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1194.805 KB) | DOI: 10.24912/jiksi.v9i1.11566

Abstract

The game is developed using Unity Game Engine and C# language as a script maker. The game consist of 15 music with 4 music genres. The concept of this game is that the player must complete the stage containing various obstacles that can be passed or destroyed according to music’s beat and tempo. Touchscreen is used to control the game. The test results show that the game "Catch The Beat" is a game with moderate difficulty level, can be entertaining and easy to control. Some players are interested to play this game again.