Andini Setya Arianti
Universitas Pendidikan Indonesia

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KAJIAN VISUAL DESAIN KARAKTER MASKOT “DIMAS-TI” Olivine Alifaprilina Supriadi; Andini Setya Arianti
TANRA: Jurnal Desain Komunikasi Visual Fakultas Seni dan Desain Universitas Negeri Makassar Vol 8, No 1 (2021): Januari - April
Publisher : Universitas Negeri makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/tanra.v8i1.19917

Abstract

Maskot merupakan suatu wujud personifikasi yang dibuat sebagai representasi identitas organisasi atau produk. Perancangan maskot juga dapat diterapkan pada sebuah event, dengan tujuan sebagai media promosi dan agar citra acara lebih mudah diterima oleh audiens. “DIMAS-TI” adalah sebuah acara edukasi tahunan yang menggunakan maskot sebagai salah satu media promosinya. Untuk mengetahui sejauh mana penerapan prinsip desain dalam karakter Dimas dan T.I, akan dilakukan kajian visual dengan metode analisis studi literatur dan penelitian terdahulu. Metode yang dilakukan adalah menggabungkan temuan penelitian sebelumnya terkait perancangan maskot, dengan tahapan berurut dari deskripsi, analisis, interpretasi, dan penilaian. Temuan dari penelitian ini memperlihatkan bahwa perancangan maskot Dimas dan T.I sudah menerapkan prinsip desain maskot yang umum pada tiap unsurnya. 
ANALISIS VISUAL GAYA MENGGAMBAR PADA KOMIK AKSI INDONESIA Andini Setya Arianti
ARTic Vol 2 No 1 (2019)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/artic.2019.3.2484.93-101

Abstract

Comics are one of popular storytelling media which combines images and text, and is read through spesific order. Far before it was known as “comic”, Indonesia already has several forms of storytelling, such as Wayang Beber and relief on Borobudur’s temple. This forms are later known as comics, which evolve through times in Indonesia. Indonesian comics received many influences from other countries. Indonesian comics received most influences from America and Japan. These influences are seen on its storytelling, and also, its drawing style. The comics being analyzed on this thesis are those with action genre, also known as “komik silat” in the past, because this genre is one of the most popular genre. There are two titles picked to be analyzed, one is “Pandji Tengkorak”, which represents older generation comic, and “Raibarong”, which represent a more modern comic. To understand how indonesian comics grows throughout times and the factors behind its growth, this research uses qualitative analysis and descriptive-comparative along with study case as its approach. The result shows the differences between drawing style of the two comics, caused by the trends existing on their respective eras. Internal factors such us the authors personal preferences and media used to create the comics also further influences their drawing styles.
DESIGNING AN ONLINE EXAMINATION SYSTEM WITH OBJECT DETECTION-BASED PROCTORING Andini Setya Arianti; Muhammad Aldi Surya Putra; Eki Nugraha
Computing and Education Technology Journal Vol 3, No 2 (2023): OKTOBER
Publisher : Pendidikan Komputer FKIP Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/cetj.v3i2.10507

Abstract

Evaluation plays a significant role in the learning process, including the use of exams as a means of assessing students' understanding of the taught material. Continous evaluation processes assist teachers in understanding the strengths and limitations of their teaching methods. However, the importance of addressing academic dishonesty issues in evaluations is also emphasized. Upholding evaluation integrity involves security measures such as implementing online proctoring and utilizing artificial intelligence technologies. This research aims to develop an object detection-based online exam system, with the goal of enhancing evaluation effectiveness and mitigating potential cheating. The study employs the Research and Development (R&D) methodology, using the Rapid Application Development (RAD) model for application development. Various stages are undertaken in this research, starting with data collection through literature review, interviews, and observations to gather relevant information. Subsequently, the identified issues are formulated based on the collected data, followed by application modeling and development, including system requirement analysis, application process modeling, database design, and user interface development. Application testing is performed using black-box testing to ensure the quality of the final outcome, and object detection is validated using accuracy and intersection over union metrics. Expert validation is conducted to evaluate the feasibility of the generated exam system. The application is then implemented through exams administered to students, followed by data analysis based on user feedback and teacher assessment. Research findings indicate that the object detection-based online exam system positively contributes to reducing academic dishonesty by 73.1%. Assessment using the PSSUQ instrument also shows positive results for the exam system, with scores for each aspect below the maximum threshold according to PSSUQ assessment criteria.