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Perancangan Aplikasi Pembelajaran Bahasa Jepang Berbasis Android Mohammad Febrian Sudi Prasetya; Jaka Sutresna
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 04 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

In the midst of this digital era, the rapid development of information technology, especially in the world of education, is very important for human needs in learning and teaching activities by utilizing this technology. One of them is by using various learning media such as android-based learning applications. Learning applications are programs that function as tools, materials or techniques used in teaching and learning activities with the intention that the process of educational communication interaction between teachers and students can take place effectively and efficiently. At SMK Taruna Terpadu 1 there are various problems, one of which is that teachers lack interactive learning media for their students, therefore the solution to the problem is to create an Android-based Japanese language learning application, with Android-based teachers and students can access it anywhere. Making this application using the javascript programming language, then SQLite as a local database, android studio as an android application development. Testing this application is done using the black box method by compiling a list of test cases and the white box method by compiling a flow graph. Blackbox testing is carried out to test whether the system developed is in accordance with what is stated in the functional system specificationsThe results of the application of this application are expected to help the learning process of teachers and students at the Taruna Terpadu 1 Vocational School.
Implementasi Metode Naive Bayes Pada Media Facebook Untuk Analisis Indikasi Pengidap Virus COVID-19 Varian Omicron di Indonesia dengan Menggunakan Aplikasi Sistem Pakar Berbasis Web Redo Ramadhan Caniago; Jaka Sutresna
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 06 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The Covid-19 virus is a fairly dangerous disease due to various triggering factors and symptoms that appear including runny nose, fever, cough, sore throat and others. The public also ignores the symptoms that occur and does not check with the doctor because they think the disease is a disgrace so that many people with Covid-19 are in a worse condition and cause death. Researchers also have an idea to implement an Expert System Application using the Web-Based Naïve Bayes Method on Facebook Media for the Analysis of Indications of the Omicron variant of the Covid-19 Virus in Indonesia with the aim of making it easier for people to diagnose diseases and recognize the symptoms of covid-19. This expert system uses the nave Bayes method which is a method for predicting the chance of the occurrence of covid-19 disease based on a weight that has been determined by an expert. This study uses the waterfall model as a guide for designing an expert system and to facilitate program development on an expert system. The results of this study obtained an expert system for analyzing indications of covid-19 disease with a web-based nave Bayes method that makes it easy for lay people and experts to make it easier to get treatment for early actions when diagnosed with the omicron variant of covid-19 It was concluded that there was a relationship between the level of ignorance and the frequency with which facilities to support facilities and understanding of covid-19 existed, so with the application of the expert system that was made, hopefully it can help the community to simplify and understand about covid-19.
Perancangan Dashboard Sistem Informasi Dengan Metode Scrum Menggunakan Azure Board Aria Bimantara; Jaka Sutresna
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The main problem of project implementation is the difficulty of managing information conveyed to several teams. Both in terms of managing the duration of project work and resources. Scrum is a derivative method of Agile Software Development that is used to run and manage a software development project. The scrum method can organize a team and must have strong communication between team members. Before starting a sprint, each team must have a short meeting for planning and end with a review. Using the scrum method is expected to shorten the program work time because each team has its own tasks. The results obtained can overcome changing requirements during the system development phase, which produces products in accordance with user desires because they get repeated reviews (iterative).
Rancang Bangun Tempat Pembuangan Sampah Otomatis Berbasis Internet Of Things (IoT) Dwiki Priansyah; Jaka Sutresna
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 6 (2024): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah

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Abstract

The rubbish bins in the PORIS GAGA BARU environment are currently not fully utilized due to the lack of innovation in rubbish bins, and also the low level of public awareness in disposing of rubbish properly. On the other hand, the impact of waste processing that is not well integrated, results in many neglected waste bins being found. The condition is worrying, full, crowded so that it really disturbs the comfort of the environment, but it is not immediately cleaned by officers. This is what makes people reluctant and less interested in disposing of waste properly. This research aims to build a monitoring application and automatic system for smart trash based on Internet of Things technology using the C programming language using the Arduino IDE. The choice of the Arduino IDE platform based on the Internet of Things (IOT) for application development apart from being open source and easier to operate, and the flexible nature of Arduino is also one of the reasons and uses C language. Test results for sending sensor data to the web server via the wireless LAN network experienced a delay ranging from 1 to 3 seconds and testing the ultrasonic sensor on the response of the servo motor actuator experienced a delay ranging from 0 to 3 seconds.
Sistem Informasi Penjualan Sembako Berbasis Web Menggunakan Motode Agile (Studi Kasus Toko Novi) Fitri Yanti; Jumrotul A Panggabean; Jaka Sutresna
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 11 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Toko Novi merupakan toko yang bergerak dibidang sembako yang menjual bahan-bahan sembakoyang terdiri dari minyak sayur, gula, beras, telur dan lainnya. Dalam transaksi penjualannya masihmenggunakan transaksi manual. Tujuan penelitian ini adalah membangun sistem informasi di toko novi agarMengubah transaksi penjualan yang awalnya secara manual menjadi lebih otomatis. Metode penelitian yangdigunakan adalah dengan wawancara, dokumentasi dan observasi. Adapun metode pendekatan sistem yangdigunakan adalah Struktur dengan menggunakan Flowmap sebagai alat bantu untuk merancang sistem yangakan dibuat dengan metode pengembangan sistem ini adalah agile, dengan langkah-langkah meliputiperencanaan, implementasi, pengujian (test), dokumentasi, deployment dan pemeliharaan. PembangunanSistem Informasi Penjualan sembako ini menggunakan PHP sebagai Bahasa pemrograman dan XAMPPsebagai database. Hasil Penelitian ini adalah toko novi dapat melakukan transaksi penjualan serta mengeloladata dengan mudah dan terkomputerisasi. Dengan adanya Sistem Informasi penjualan berbasis Websitediharapkan dapat menjadikan referensi untuk penelitian berikutnya.