Amifatuz Zuhriyah
Sekolah Tinggi Agama Islam Daruttaqwa, Gresik

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Pengembangan Media Pembelajaran Permainan Ular Tangga Untuk Meningkatkan Motivasi Belajar Siswa dan Hasil Belajar IPS di Madrasah Ibtidaiyah Amifatuz Zuhriyah
Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 3 No. 2 (2020): Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Program Studi PGMI STAI Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attadrib.v3i2.110

Abstract

The teacher is the main axis of education to determine the progress of a country in the future in general, the teacher’s job is to provide insight or teach knowledge to students so that they have knowledge and skills in each subject area. In addition, teachers also have the responsibility of educating students to have good attitudes and behavior, whether in the school environment, at home or in the community environtment. The learning media for this game of snakes and ladders in social science learning or abbreviated as (IPS) in elementary schools / madrasah ibtidaiyah, this media is to increase student motivation and student learning outcomes. One of the problems of education is the lack of facilities and infrastructure so that a teacher is required to be as creative as possible in improving the quality of learning in class, such as developing learning media. One of them is learning media that is interesting and overcomes boredom. Of a student in learning activities, namely learning based on the game of snakes and ladders in social science learning.
Pengembangan Media Pembelajaran Lantai Permainan Elektronika untuk Meningkatkan Kemampuan Berhitung Siswa Amifatuz Zuhriyah
Atthiflah: Journal of Early Childhood Islamic Education Vol. 5 No. 2 (2018): Juni
Publisher : Prodi Pendidikan Islam Anak Usia Dini Institut Agama Islam Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/atthiflah.v5i2.22

Abstract

The teacher should better equip himself in utilizing and developing learning media so that the learning atmosphere is more enjoyable without reducing the essence of the subject matter being conveyed. Based on observations when the teacher presents the subjects in class there are several subjects who have difficulty in delivering the material, namely mathematics, the subject of multiplication and division of 2 numbers. This is supported also by the learning media. So that the mindset of students who feel bored, do not like mathematics, and assume that mathematics is a difficult and boring subject will change. Anticipating these obstacles, we need an interesting learning media that can stimulate the imagination and creativity of students, one of which is the learning media "Electronics Game Floor" in mathematics.
Pengembangan Media Pembelajaran Permainan Ular Tangga Untuk Meningkatkan Motivasi Belajar Siswa dan Hasil Belajar IPS di Madrasah Ibtidaiyah Amifatuz Zuhriyah
Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 3 No. 2 (2020): Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Program Studi PGMI STAI Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attadrib.v3i2.110

Abstract

The teacher is the main axis of education to determine the progress of a country in the future in general, the teacher’s job is to provide insight or teach knowledge to students so that they have knowledge and skills in each subject area. In addition, teachers also have the responsibility of educating students to have good attitudes and behavior, whether in the school environment, at home or in the community environtment. The learning media for this game of snakes and ladders in social science learning or abbreviated as (IPS) in elementary schools / madrasah ibtidaiyah, this media is to increase student motivation and student learning outcomes. One of the problems of education is the lack of facilities and infrastructure so that a teacher is required to be as creative as possible in improving the quality of learning in class, such as developing learning media. One of them is learning media that is interesting and overcomes boredom. Of a student in learning activities, namely learning based on the game of snakes and ladders in social science learning.