Wasidi Wasidi
FKIP Universitas Bengkulu

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PENGARUH LAYANAN PENGUASAAN KONTEN DENGAN TEKNIK BERMAIN PERAN (ROLE PLAYING) DALAM MENINGKATKAN KECERDASAN EMOSI PADA SISWA SMPN KOTA BENGKULU Nora Putri Pepriyanti; Wasidi Wasidi; Vira Afriyati
Consilia : Jurnal Ilmiah Bimbingan dan Konseling Vol 1, No 2 (2018)
Publisher : UNIVERSITAS BENGKULU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (466.69 KB) | DOI: 10.33369/consilia.1.2.86-95

Abstract

Penelitian ini bertujuan untuk mengetahui ada tidaknya pengaruh layanan penguasaan konten dengan teknik bermain peran (role playing) dalam meningkatkan kecerdasaan emosi pada siswa kelas VIII A SMP Negeri 22 Kota Bengkulu. Penelitian ini menggunakan metode pre-eksperimen. Jenis penelitian pre-eksperimental yang digunakan yaitu one-group pre-test dan post-test design. Sampel penelitian terpilih menggunakan teknik purposive sampling sebanyak 23 siswa. Teknik pengumpulan data menggunakan instrument skala kecerdasan emosi yang sebelum digunakan di uji terlebih dahulu validitas dan reliabilitasnya. Teknik analisis data yang digunakan adalah paired sample t test. Hasil penelitian menunjukkan bahwa nilai t (22) = -27.161, denganSignifikansi (2-tailed) 0.000. Itu berarti nilai Sign. (2-tailed) (p<0.05). Hal ini menunjukkan bahwa terdapat perbedaan yang signifikan antara kecerdasaan emosi siswa kelas VIII A sebelum dan sesudah diberikan layanan penguasaan konten dengan teknik bermain peran (role playing). Kesimpulan dari penelitian ini adalah kecerdasaan emosi dapat ditingkatkan melalui layanan penguasaan konten dengan teknik bermain peran (role playing). Kata kunci : layanan penguasaan konten dengan teknik bermain peran (role playing), kecerdasaan emosi
THE APPLICATION OF PROJECT BASED LEARNING MODEL (PjBL) TO INCREASE student’ ACCURACY AND CREATION IN ART Ferdi Efrimal; Nina Kurniah; Wasidi Wasidi
DIADIK Vol 7 No 2: DIADIK
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (701.568 KB) | DOI: 10.33369/diadik.v7i2.3683

Abstract

The purpose of this research is to describe, the first application of project based learning model can improve students' accuracy in art learning, the two application of project based learning model can improve student's art creations and the three effective the implementation of project based learning model to improve art creations. This research used Classroom Action Research (PTK) and to know the effectiveness of Learning Based Learning model was conducted by using Quasi Experimental research model. The data were collected by observation and test. The subjetc of Classroom Action Research Subjects was class XI IPS students 1. The experimental class and control class were choosen by pairing the students of class XI IPS 2 as experimental class and the students of class XI IPS 3 as control class. The result of this research can be concluded that the application of Project Based Learning model can improve the students' accuracy and creative arts. application of Project Based Learning model) efektif  can improve art creations in SMA Negeri 3 Seluma. Keywords: learning model project based learning, meticulousness, creative art