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URGENSI KOMUNIKASI DALAM KELOMPOK Mujahidah Mujahidah
Al-Mishbah: Jurnal Ilmu Dakwah dan Komunikasi Vol 8 No 2 (2012)
Publisher : Komunitas Dosen Dakwah Institut Agama Islam Negeri (IAIN) Palu

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Abstract

As social beings, people always need another people to meet their needs. Therefore, an interaction with other individuals occures in the community. The community can be said as gathering of individuals who do mutual interaction and influence between those to each other. Through the group, people can meet all their needs. In order that group members can exchange information, a tool is needed to connect them, that is, communication through which people can interact, get to khow each other, express what is in their midns to others, as well as they can reach an understanding so that all needs can be met.
PENINGKATAN HASIL BELAJAR IPA SISWA KELAS V SDN 122 MANGOTTONG KECAMATAN SINJAI UTARA KABUPATEN SINJAI MELALUI METODE PERMAINAN MENCARI JEJAK Sudarto Sudarto; Mujahidah Mujahidah; Miftah Farid
Jurnal Cakrawala Ilmiah Vol. 4 No. 2: Oktober 2024
Publisher : Bajang Institute

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Abstract

This research is a Classroom Action Research (car) with the aim of improving THE science learning outcomes by applying the game method of finding traces of the Fifth Grade students at SDN 122 Mangottong with in totally of 18 students. The collection techniques data in this study were tests and observations. Data analysis techniques used data collection, data reduction, presentation and conclusion drawn. The results showed that the percentage of the teacher activity in the first cycle of meeting 1 was of 62.95% (Adequate) and in meeting 2 reached of 66.65% (Adequate), while in the second cycle of meeting 1 it was of 81.47% (Good) and in meeting 2 it reached of 88.88% (Good). The percentage of student activity in the first cycle of meeting 1 was of 51.84% (Less) and meeting 2 reached of 62.95% (Adequate). Meanwhile, the percentage in the second cycle of meeting 1 was of 77.77% (Good) and meeting 2 reached of 81.47% (Good). In the first cycle, there were 10 out of 18 students who completed with an average score of 70 with a percentage of learning completion reaching of 55.55% (Adequate), while in the second cycle there were of 14 out of 18 students who achieved a complete score with an average score of 81 with a percentage of learning completion reaching of 77.77% (Good). It can be concluded that the Trace Finding Game Method can improve student learning outcomes.
HUBUNGAN KREATIVITAS GURU DENGAN KEAKTIFAN BELAJAR SISWA KELAS TINGGI PADA MATA PELAJARAN BAHASA INDONESIA DI SDN 102 MARIO KABUPATEN BONE Abd. Hafid; Mujahidah Mujahidah; Hikmah Suciati; Sudarto Sudarto
Jurnal Cakrawala Ilmiah Vol. 3 No. 12: Agustus 2024
Publisher : Bajang Institute

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Abstract

This research is a correlational research which aims to determine whether there or there is not a correlation between the teacher creativity and the active learning of high grade students in Indonesian language subjects at SDN 102 Mario, Bone Regency. The population and sample in this study were all of the high grade students at SDN 102 Mario, in amount of 84 students. The data collection used a questionnaires and observation sheets. The data analysis techniques used a descriptive statistical analysis and an inferential statistical analysis. Based on the descriptive statistics results of the research, the average teacher creativity was of 55.83 (high category). Meanwhile, the average student learning activity was of 32.88 (medium category), rcount ≥ rtable (0.0971 ≥ 0.212) at a significance level of 5%. Thus, H is accepted and H0 is rejected. Conclusion: there is a correlation between the teacher creativity and the high grade students' learning activeness in Indonesian language subjects at SDN 102 Mario, Bone Regency with a very strong correlation level.