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PENGGUNAAN MEDIA VISUAL TIGA DIMENSI UNTUK MENINGKATKAN HASIL BELAJAR BANGUN RUANG PADA KELAS V SD NEGERI 006 RAMBAH Septriyani Gebi
Dharmas Education Journal (DE_Journal) Vol 2 No 1 (2021): Juni
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v2i1.233

Abstract

The purpose of this study is to describe the use of three-dimensional visual media in improving learning outcomes in spatial form. This type of research applies the Classroom Action Research (CAR) method. This research was conducted in two meetings. The completeness of this researcher is in the form of a written test that is multiple choice. The subject of the study was the fifth grade teacher of SD Negeri 006 Rambah, which consisted of 14 students, 6 male students and 8 female students. The results of this study indicate that student learning outcomes in the material of spatial construction are increased through the use of three-dimensional visual media. The average value of student learning outcomes at the first meeting was 53%, while the second meeting was 81.14%. The percentage of the sum of the two meetings was 28.14%. This states that the use of three-dimensional visual media in spatial learning can improve student learning outcomes in class V SD Negeri 006 Rambah.
PENGGUNAAN MEDIA PERMAINAN ULAR TANGGA UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN IPS KELAS V SD Septriyani Gebi
Dharmas Education Journal (DE_Journal) Vol 2 No 2 (2021): Desember
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v2i2.566

Abstract

This type of research uses Classroom Action Research (CAR) which aims to portray the utilization of snakes and stepping stools media in further developing understudy learning results in friendly investigations subjects for 5th grade primary school, this exploration was led in two gatherings. Each gathering comprises of four phases, specifically, arranging, activity, perception, and reflection. The quantity of subjects was 19 individuals, comprising of 9 men and 10 ladies. The technique utilized as the principle strategy is perception and tests. The outcomes showed that through the snake and stepping stool game media there was an increment in friendly investigations understudy learning results. The outcomes showed that understudy learning results in friendly examinations subjects expanded using snakes and stepping stools game media. The normal worth of understudy learning results at the primary gathering was 53% while the subsequent gathering was 81.14%. The level of the amount of the two gatherings was 28.14%. From the consequences of these examinations, it very well may be inferred that there was an increase in the activities of students and teachers as well as student learning outcomes after the application of the snake and ladder game media in social studies subjects.