Claim Missing Document
Check
Articles

Found 2 Documents
Search

COMBINING OF HERRINGBONE TECHNIQUE WITH THINK PAIR SHARE (TPS) STRATEGY IN READING COMPREHENSION Uhdatul Islamiyah; Mustain Mustain
JEELL (Journal of English Education, Linguistics and Literature) English Department of STKIP PGRI Jombang Vol 8, No 2 (2022)
Publisher : STKIP PGRI Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32682/jeell.v8i2.2148

Abstract

This research investigated combining of Herringbone technique with Think Pair Share (TPS) strategy in reading comprehension. The design of this research was quasi-experimental with non-equivalent groups pretest-posttest. Two groups were used in the study; the experimental and control groups were given different treatments. The researcher taught the experimental group using the Herringbone technique with the TPS strategy, while the researcher taught the control group using the conventional method. The population of this study was the seventh grade of Junior High School in Bangkalan. The data were obtained by administering the reading test to two intact groups. The research was started by giving pre-tests, treatments, and post-tests to experimental and control groups. The data of the test were analyzed by using the analysis of covariance (ANCOVA). Results indicated that combining of herringbone technique with the TPS strategy was effective than the conventional technique. However, when examined in terms of post-test, both showed a statistically significant difference in reading comprehension. Based on the findings of this research, combining herringbone with think pair share appeared to be a plausible alternative for teaching English reading comprehension to the seventh-year students of Junior High School in Bangkalan.
Designing A Context-Responsive Gamified Digital English Module for Primary School Learners: An Addie-Based Development Study Mustain Mustain; Annita Kastur Kastur; Yuni Krida Sakti; Galoh Junianto; Alif Kurniawan
SKYHAWK : Jurnal Aviasi Indonesia Vol. 6 No. 2 (2026): SKYHAWK: Jurnal Aviasi Indonesia
Publisher : Indonesia Civil Pilot Academy Banyuwagi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52074/skyhawk.v6i2.395

Abstract

This study aimed to develop and evaluate a gamified digital English module for Grade 5 learners. Using the ADDIE framework, it was conducted at UPTD SDN Demangan 1 Bangkalan, East Java, Indonesia. Data were collected through needs analysis, expert assessment, classroom observation, teacher responses, and student responses. Needs analysis involved focus group discussions, interviews, and document analysis. One material/content expert assessed curriculum alignment, content accuracy, depth, language quality, presentation, and pedagogical suitability, while one media/module expert assessed visual presentation, design, navigation, interactivity, gamification, and ease of use. Expert assessments were analyzed descriptively because each domain was assessed by one expert. The material/content expert awarded 141/150 points (94.00%), while the media/module expert awarded 142/150 (94.67%). Classroom implementation reached 93.42%, teacher responses 94.00%, and student responses 93.60%. The module integrated curriculum-aligned English content with interactive activities, audio resources, challenges, points, badges, levels, and rewards. The findings provide preliminary descriptive evidence that the module was considered appropriate by the experts and was practically usable in the classroom context.