Susi Anika
SMK Negeri 2 Depok

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Pembelajaran Matematika Melalui Problem Posing untuk Meningkatkan Pemahaman dan Kemampuan Aplikasi Siswa terhadap Program Linier Susi Anika
EduInovasi: Journal of Basic Educational Studies Vol 2 No 1 (2022): EduInovasi: Journal of Basic Educational Studies
Publisher : Fakultas Tarbiyah IAI Nasional Laa Rooiba

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (368.189 KB) | DOI: 10.47467/edui.v2i1.658

Abstract

This study starts from the low creativity of students' understanding and the low application activity of students to solve linear programming problems caused by the low ability of teachers to understand learning models in learning activities. The lack of relevance of students' understanding and application skills to linear programming material with a problem posing learning approach. Learning through Problem Posing to improve students' understanding and application skills of linear programming material in class XI TL 1 at SMKN 2 DEPOK. This study uses a quantitative approach. The type of research is the Kemmis model class action research as much as 2 cycles. The steps taken are planning, implementation, observation and reflection. Data collection techniques through observations of teacher activities, student activities, test understanding of learning outcomes, student response questionnaires and interviews. Data analysis used quantitative and descriptive qualitative analysis by determining the percentage of the average score of activities and the completeness of student learning outcomes, then determining the criteria for success. The results obtained in the learning process carried out by teachers and student activities by applying the problem positioning approach were very good and there was an increase of 17.63% for teachers and 13.3% for students. Therefore, it can be concluded that the use of the problem posing approach is very influential in understanding and improving students' abilities. The results of this study are expected to be useful to support learning innovation in order to improve learning in order to improve school quality. Keywords: problem posing, understanding, mathematics, linear programming
Penerapan Model Pembelajaran Kooperatif Tipe Jigsaw dengan Masalah Open-Ended sebagai Upaya Meningkatkan Kreativitas Siswa Susi Anika
EduInovasi: Journal of Basic Educational Studies Vol 2 No 1 (2022): EduInovasi: Journal of Basic Educational Studies
Publisher : Fakultas Tarbiyah IAI Nasional Laa Rooiba

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (316.048 KB) | DOI: 10.47467/edui.v2i1.668

Abstract

This research is based on the low creativity of students and the low active activity of students in solving mathematical problems caused by the low ability of teachers to understand learning models in learning activities. Less relevance of the learning model applied by the teacher to the objectives and characteristics of mathematics. This study aims to increase students' creativity and activity in solving mathematical problems by applying the Jigsaw type cooperative learning model. This research is a Classroom Action Research conducted at SMK Negeri 2 DEPOK with the research subject being class XI Boga III with the object of research being the application of the Jigsaw type cooperative learning model with open-ended problems as an effort to increase student creativity. The results of the data analysis in the first cycle showed that the average creativity value was 67.75 or 70% of the number of students who took the test had a minimum level of creativity in the sufficient category and 30% had a creativity level below the sufficient category. In the second cycle, the average value of the creativity test was 76.94%, at least the sufficient category and 10% had the creativity level below the sufficient category. Based on the results in cycles I and II, it can be concluded that the application of Jigsaw cooperative learning can increase students' creativity and the level of student activity during learning has met the targets applied. Keywords: Mathematics, Cooperative Learning, Jigsaw, Student Creativity