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Eko Teguh Prasetyo
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PENERAPAN KECERDASAN BUATAN PADA GAME “AIR STRIKE STTA” BERBASIS CLIENT SERVER PADA ANDROID Eko Teguh Prasetyo; Nurcahyani Dewi Retnowati
Compiler Vol 4, No 1 (2015): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (128.22 KB) | DOI: 10.28989/compiler.v4i1.83

Abstract

Smartphones with Android operating system is one proof that the very quickly progress of technology. Functions and services on Android smartphones is no longer just for communication but also for entertainment such as games. Application are made in this research is a game that applies artificial intelligence with pathfinding techniques and can be played in single player and two players using the wireless local area network as data traffic lane with distribution techniques client server and can be played on smartphones with Android operating system. Software used to create this game is the Unity 3D engine. Unity 3D is a game creator software that is very powerful at this time. By using Unity 3D can make a game in a variety of devices, one of which is on a smartphones with Android operating system. With the application of this game can be a means the entertainment for anybody.
An Influence Analysis Of Product Quality, Brand Image, And Price On The Decision To Buy Toshiba Laptop (A Study On Students Of Economics Faculty Of Semarang University) Eko Teguh Prasetyo; Sri Purwantini
Economics and Business Solutions Journal Vol. 1 No. 2 (2017): Economics and Business Solutions Journal
Publisher : Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (688.894 KB) | DOI: 10.26623/ebsj.v1i2.627

Abstract

This study aims to analyze the influence of product quality, brand image, and price towards the decision to buy Toshiba laptop. The study is conducted on students of Economics Faculty, Semarang University. The total number of samples in the study is 96 respondents, using the purposive sampling method, while the set criteria for the said respondents are students of the Economics Faculty, Semarang University who had bought Toshiba laptop and used it for at least 3 months. Method of analysis used in this study is multiple linear regressions, the collected data which has fulfilled the validity test, reliability test, the classical assumption test, and t test that was processed using SPSS 22 program.The results of this study indicate that variables of product quality, brand image, and price positively influence significantly towards the decision to buy Toshiba laptop. Based on the above findings, it is conclusive that, altogether, the three independent variables used can influence the consumers in making their decision to buy as much as 79.5%.