I Gede Eka Mahendra
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Pembuatan video pembelajaran interaktif siswa berbasis "CINTA" melalui SFH untuk meningkatkan motivasi dan hasil belajar biologi I Gede Eka Mahendra
Indonesian Journal of Educational Development Vol. 2 No. 2 (2021): August 2021
Publisher : Lembaga Pengembangan Pembelajaran Penelitian dan Pengabdian Masyarakat Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (165.52 KB) | DOI: 10.5281/zenodo.5244537

Abstract

Penelitian ini bertujuan untuk mendeskripsikan peningkatan motivasi dan hasil belajar biologi siswa kelas X IPA 3 tahun pelajaran 2020/2021 melalui pembuatan video pembelajaran interaktif siswa berbasis “CINTA” (Creativity, Integrity, Actual) melalui SFH (Study From Home). Subjek penelitian ini adalah siswa kelas X IPA 3 berjumlah 36 orang, sedangkan objek dalam penelitian ini adalah motivasi belajar dan hasil belajar biologi siswa pada ranah kognitif. Metode pengumpulan data motivasi belajar menggunakan angket, sedangkan data hasil belajar dikumpulkan menggunakan tes hasil belajar. Data yang telah terkumpul, kemudian dianalisis secara diskriptif. Kriteria keberhasilan yang ditetapkan dalam penelitian ini apabila rata-rata motivasi dan hasil belajar siswa sebesar 80. Strategi yang digunakan adalah dengan melakukan Pembuatan video pembelajaran interaktif siswa berbasis “CINTA” (Creativity, Integrity, Actual) melalui SFH (Study From Home). Hasil penelitian pada siklus I rata–rata motivasi belajar siswa sebesar 66,72 (kategori sedang) meningkat menjadi 89,06 (kategori sangat tinggi) pada siklus II dan rata-rata hasil belajar siswa ranah kognitif pada siklus I 69,72 (kategori cukup) meningkat menjadi 90,28 (kategori sangat baik) pada siklus II. Berdasarkan hal tersebut dapat disimpulkan bahwa pembuatan video pembelajaran interaktif siswa berbasis “CINTA” (Creativity, Integrity, Actual) melalui SFH (Study From Home) dapat meningkatkan motivasi dan hasil belajar biologi siswa. This study aims to describe the increase in motivation and learning outcomes of biology students in class X IPA 3 for the 2020/2021 academic year through the creation of interactive learning videos based on "CINTA" (Creativity, Integrity, Actual) students through SFH (Study From Home). The subjects of this study were 36 students of class X IPA 3, while the objects in this study were students learning motivation and learning outcomes in the cognitive domain of biology. The method of collecting learning motivation data is using a questionnaire, while learning outcomes data are collected using a learning outcome test. The data that has been collected is then analyzed descriptively. The success criteria set in this study are the average motivation and student learning outcomes of 80. The strategy used is to make interactive learning videos based on "CINTA" (Creativity, Integrity, Actual) students through SFH (Study From Home). The results of the study in the first cycle the average student learning motivation was 66.72 (medium category) increased to 89.06 (very high category) in the second cycle and the average cognitive domain student learning achievement in the first cycle was 69.72 (enough category) increased to 90.28 (category). very good) in cycle II. Based on this, it can be concluded that making interactive learning videos based on "CINTA" (Creativity, Integrity, Actual) students through SFH (Study From Home) can increase students' motivation and learning outcomes in biology.