Yuli Puji Astutik
STIT Muhammadiyah Tanjung Redeb

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The Effect of Using Suggestopedia Among Students’ Speaking Ability Yuli Puji Astutik
English Language in Focus (ELIF) Vol 1, No 2 (2019): English Language in Focus (ELIF)
Publisher : English Department, Faculty of Education, Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24853/elif.1.2.137-144

Abstract

Speaking is an important skill to communicate in the globalization era. We cannot deny the failure is caused by many problems. The success of the learning is involved in complex things, especially in the lecturer’s ability in learning and teaching. Such as the interesting material, the using of media, the learning approach and strategy, the classroom management, school environment, completely facilitation, and many other aspects. The objective of this research is to find out the effect of using suggestopedia to the students’ speaking ability. The group had taught by using suggestopedia. It had conducted a pre-testing them first, then gave them treatment using suggestopedia and the last conducted a post-test. The instrument was used oral performance test. The criteria of the performance test scoring were a fluency, accuracy, content, and pronunciation. According to the result of statistical calculation, it is obtained the value of (t-observation) is 8,387 and the value of “tc” (t-critical) from the df (31) on degree of significance of 0,05 % is 1.6955. Based on the finding of this study it can be concluded that using suggestopedia method in increasing students’ speaking ability is effective.
DEVELOPING KAMISHIBAI (JAPANESE CARD-STORY) MEDIA IN TEACHING SPEAKING Yuli Puji Astutik; Riski Mulyana
English Language and Literature International Conference (ELLiC) Proceedings Vol 4 (2021): Creative and Innovative Learning Strategies in The Field of Language, Literature, Ling
Publisher : Universitas Muhammadiyah Semarang

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Abstract

This study aims at developing and testing the feasibility of Kamishibai media as a learning medium by modifying a story adapted from Berau Folklore East Kalimantan. The research method used in this research was Research and Development (R&D) by adapting ADDIE Model of development which covered several steps namely: Analysis, Design, Development, Implementation, and Evaluation. The result  of this research was a learning media namely Kamishibai by modifying it with the story of Berau folklore East Kalimantan. Based on the result of media experts’ validation, it showed that the response was 100%, while the result of material and language quality was 93%. It can be summarized that the developed media can be categorized as “Decent” or suitable to be used as a learning media. Meanwhile, the result of students’ responses towards the media developed was 81.13%. it can be considered positive of the media of Kamishibai (Japanese-Card Story) was feasible and suitable to be applicated as the learning media in speaking