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Virda Wildan Syah
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Kekerasan Seksual Berupa Virtual Groping Dalam Game Berbasis Virtual Reality Virda Wildan Syah
Jurist-Diction Vol. 5 No. 3 (2022): Volume 5 No. 3, Mei 2022
Publisher : Faculty of Law, Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/jd.v5i3.35809

Abstract

Abstract Virtual reality is a renewable technology that allows users to feel the sensation of the real world in cyberspace. Virtual reality is actually used by people to commit crimes in the form of sexual violence through real-time virtual reality-based games. Sexual violence is carried out by players by controlling their visuals in the virtual world in the form of avatars through the real world to groping the visuals of their co-stars in the game. Although the actions taken by the perpetrators were not actually directed at the victim's body, the consequences of these actions can be felt by the victim because they use virtual reality technology. The purpose of this study was to analyze the characteristics and regulations related to sexual violence, especially virtual groping. Regulations on sexual violence have not been specifically regulated, t, this has the effect of legal obscurity and the potential for a legal vacuum so that perpetrators of sexual violence, especially virtual reality, are difficult to prosecute. This research was conducted using two approaches namely the statute approach and the conceptual approach. Keywords: Sexual Violence; Virtual Groping; Virtual Reality; Real-Time Multiplayer Game. Abstrak Virtual reality merupakan suatu teknologi yang memungkinkan pengguna merasakan sensasi dunia nyata dalam dunia maya. Virtual reality justru digunakan oleh sebagai orang untuk melakukan tindak pidana berupa kekerasan seksual melalui real-time game berbasis virtual reality. Kekerasan seksual tersebut dilakukan oleh player dengan mengendalikan visualnya di dunia maya berupa avatar melalui dunia nyata untuk melakukan tindakan groping terhadap visual lawan mainnya dalam game tersebut. Walaupun tindakan yang dilakukan oleh pelaku tidak ditujukan secara nyata terhadap tubuh korban, namun akibat daripada tindakan tersebut dapat dirasakan secara nyata oleh korban karena menggunakan teknologi virtual reality. Tujuan penelitian ini untuk menganalisis karakteristik dan peraturan yang berkaitan dengan kekerasan seksual terutama virtual groping. Regulasi kekerasan seksual belum diatur secara khusus, hal tersebut berdampak adanya kekaburan serta berpotensi adanya kekosongan hukum sehingga pelaku kekerasan seksual khususnya virtual reality sulit ditindak. Penelitian ini dilakukan dengan menggunakan dua pendekatan yaitu pendekatan perundang-undangan dan pendekatan konseptual.. Kata Kunci: Kekerasan Seksual; Virtual Groping; Virtual Reality; Real-Time Multiplayer Game.