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Identifikasi Pengenalan Karakter Plat Nomor Kendaraan Menggunakan Jaringan Syaraf Tiruan Berbasis Citra Digital Sufiatul Maryana; Arie Qur’ania; Agung Prajuhana Putra
KOMPUTASI Vol 15, No 1 (2018): Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika
Publisher : Ilmu Komputer, FMIPA, Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (719.773 KB) | DOI: 10.33751/komputasi.v15i1.1266

Abstract

Meningkatnya volume kendaraan bermotor yang terjadi saat ini membuat kebutuhan akan adanya sistem yang dapat diterapkan pada banyak aplikasi pemantauan aktivitas lalu lintas dantaranya pembayaran jalan tol elektronik, pelanggaran lalu lintas, pencurian kendaraan dan lain sebagainya. Tujuan dari peneltian ini adalah mengidentifikasi pengenalan karakter plat nomor kendaraan menggunakan Jaringan Syaraf tiruan berbasis citra digital, pengenalan karakter dan keberhasilan proses klasifikasi ditentukan dari keberhasilan ekstraksi fitur tiap karakter sehingga dengan bentuk karakter yang beragam akan menambah tingkat kesulitan dalam proses pengenalan. Pengenalan pola pada plat nomor kendaraan menggunakan métode Jaringan Syaraf Tiruan yang terdiri dari beberapa tahapan, yaitu deteksi lokasi plat nomor, praproses citra plat nomor, memilih data uji dan data latih, indentifikasi menggunkan JST diantaranya Model klasifikasi JST, pengujian JST dan Akurasi JST. Data yang diambil sebanyak 160 yang terdiri atas 40 citra wilayah Bogor (F), 40 citra wilayah Jakarta (B), 40 citra wilayah Bandung (D) dan 40 citra wilayah Purwakarta (T). Data dari masing-masing jenis plat nomor dibagi menjadi dua bagian, 30 buah untuk data latih dan 10 buah untuk data uji. Dari uji coba berdasarkan 40 data latih yang dilakukan terdapat 31 data uji yang terdefinisi atau akurasi sebesar 77,5%. Ekstraksi ciri yang digunakan dalam penelitian ini terdiri atas 6 parameter yaitu nilai entropi, variants, means, red, green dan blue, sedangkan proses identifikasi menggunakan Jaringan Syaraf tiruan. Hasil identifikasi akan menampilkan data uji dengan kode wilayahnya berdasarkan nilai yang terdekat dengan data latih, sehingga mendapatkan hasil 77,5%.Kata Kunci: Multimedia Plat Nomor, Deteksi, JST
PENERAPAN VISUALISASI 3D TANAMAN AIR BERBASIS ANDROID PADA MAHASISWA BIOLOGI Lita Karlitasari; - Ismanto; Agung Prajuhana Putra
EKOLOGIA Vol 17, No 2 (2017): JURNAL ILMIAH ILMU DASAR DAN LINGKUNGAN HIDUP
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (419.813 KB) | DOI: 10.33751/ekol.v17i2.764

Abstract

This study aims to assist Biology students in studying Plant Taxonomy. 3D visualization of aquatic plants is the result of a transformation that resembles the original image and is dynamic so that it can be viewed in detail from all sides. There are also tools used are Software Photoshop + Blender and Unity 3D, while the required materials are photos of plants that have been taken. The method developed is multimedia application development method used is IMSDD (Interactive Multimedia System Design and Development), where done System Requirement Phase, Design Consideration Phase, Implementation Stage, and Evaluation Phase. Capturing is done with clarity enough brightness, so it will be easy when designing 3D visualization. Plants taken from several Botanical Gardens Region, such as Bogor Botanical Gardens, Ciapus Botanical Garden, Purwodadi Botanical Garden, and Botanical Garden Eka Buana Bali. The picture taken is the whole, stems, flowers, fruit, and leaves both front and rear. Application development is done through the collection of objects, object segmentation, the creation of object textures and the creation of 3D objects. 3D water plants visualization applications can be enlarged and reduced, and rotated well to the right, left, up, and down. Water plants that appear in the application are present in the Indonesian and Latin names, taxon and description. Once the application is complete, it will be transformed to an Android-based platform.Keywords : 3D visualization, android, water plants
PENERAPAN VISUALISASI 3D TANAMAN AIR BERBASIS ANDROID PADA MAHASISWA BIOLOGI Lita Karlitasari; - Ismanto; Agung Prajuhana Putra
Ekologia: Jurnal Ilmiah Ilmu Dasar dan Lingkungan Hidup Vol 17, No 2 (2017): Ekologia : Jurnal Ilmiah Ilmu Dasar dan Lingkungan Hidup
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/ekol.v17i2.764

Abstract

This study aims to assist Biology students in studying Plant Taxonomy. 3D visualization of aquatic plants is the result of a transformation that resembles the original image and is dynamic so that it can be viewed in detail from all sides. There are also tools used are Software Photoshop + Blender and Unity 3D, while the required materials are photos of plants that have been taken. The method developed is multimedia application development method used is IMSDD (Interactive Multimedia System Design and Development), where done System Requirement Phase, Design Consideration Phase, Implementation Stage, and Evaluation Phase. Capturing is done with clarity enough brightness, so it will be easy when designing 3D visualization. Plants taken from several Botanical Gardens Region, such as Bogor Botanical Gardens, Ciapus Botanical Garden, Purwodadi Botanical Garden, and Botanical Garden Eka Buana Bali. The picture taken is the whole, stems, flowers, fruit, and leaves both front and rear. Application development is done through the collection of objects, object segmentation, the creation of object textures and the creation of 3D objects. 3D water plants visualization applications can be enlarged and reduced, and rotated well to the right, left, up, and down. Water plants that appear in the application are present in the Indonesian and Latin names, taxon and description. Once the application is complete, it will be transformed to an Android-based platform. Keywords : 3D visualization, android, water plants