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Developing Indonesia Sign Language (BISINDO) Application with Android Based for Learning Sign Language Shinta Adhya Nurpiena; Endar Suprih Wihidayat; Aris Budianto
Journal of Informatics and Vocational Education Vol 4, No 1 (2021): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v4i1.48629

Abstract

Problems that occur in learning Indonesian sign language, especially for the Solo area, are the scarcity of opening sign language classes for the public and the limited use of instructional media. To overcome this problem, an Android-based sign language learning media application was developed with the ADDIE research method. ADDIE method, namely analysis, design, development, implementation and evaluation. This research will focus on the feasibility test of the application of learning media by using the indicators on the ISO 25010, standard that is used to test the feasibility of the software. The aspects tested are functional suitability, usability aspects, portability aspects and validation by material experts and media experts. The results of the feasibility test obtained, for the functional suitability test 100%, usability test 83.2%, 100% portability test, 100% material expert test and 93% media expert and it can be concluded that the application of sign language learning media is feasible to use.
Design and Implementation of Microcontroller-Based Building Automation for Smart Computer Laboratory Puspanda Hatta; Dimmapraha Fatuardi Dadungawigra; Aris Budianto
IJIE (Indonesian Journal of Informatics Education) Vol 3, No 2 (2019): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v3i2.27304

Abstract

This research provided device management automation for computer laboratories using Arduino. Some devices in computer laboratories such as Air Conditioners and LCD Projectors were always on while the device not used. It caused inefficient uses of electricity resulting in increased electricity bills and reduce the device lifetime. Device automation made the electronic devices work automatically. The first automation we applied on the Air Conditioner, the other one was on LCD Projectors. This schematic developed based on Arduino Uno R3 with several components such as the infrared transmitter, humidity sensor DHT11, relay board and I2C OLED display. Arduino Uno R3 provided as the central controller. The two methods of testing were used for measuring this system performance. The first test was done by testing the performance of the components used, such as the IR Transmitter, DHT11, relay board, and I2C OLED Display. The second test was done by testing the functionality of Arduino Uno R3 as a controller. This test resulted that the automation system can work properly with fully automatic control LCD projectors and air conditioners by periodically stabilizing room temperature and turning on the projector's LCD automatically when needed.
Microlearning on TikTok: Developing Creativity and Communication for Vocational Students Atadila Berliani Daniswara; Aris Budianto; Nurcahya Pradana Taufik Prakisya
Journal of Pedagogy and Education Science Vol 5 No 01 (2026): Journal of Pedagogy and Education Science
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/IISTR.jpes.001127

Abstract

Non-technical skills (soft skills), such as creativity and oral communication, have become increasingly important for Vocational High School graduates in the Industry 4.0 era; however, their systematic integration into the curriculum remains limited. This study aimed to develop and examine the feasibility and preliminary effectiveness of a TikTok-based microlearning platform to support the development of vocational students’ soft skills. The study employed a research and development approach using the ADDIE model and involved 32 vocational students in Boyolali, Central Java, Indonesia. Data were collected through expert validation, student response questionnaires, and a pretest–posttest design. Expert validation indicated that the developed media met high feasibility criteria, with an average score of 88% from media and material experts. Student responses suggested a positive level of acceptance, with an average score of 83.6%. The pretest–posttest results showed modest increases in average scores for creativity (2.44 points) and oral communication (8.12 points). These findings suggest that TikTok-based microlearning has potential as a supportive and engaging tool for facilitating the development of vocational students’ soft skills, although further studies with larger samples and comparative designs are recommended to confirm its effectiveness.