Umi Farihah
UIN Kiai Haji Achmad Siddiq Jember

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DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON Umi Farihah; Ita Nurafita
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 3 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i3.8911

Abstract

The results of needs analysis show that 51% of students prefer video-based learning. The results of mathematics teacher interview show that students have difficulty in differentiating the equal and inverse value comparison materials. This study aims to describe the validity, practicality, and effectiveness of animated videos based on CTL using Animaker on equal and inverse value comparison for students grade VII at SMP Negeri 6 Jember. This study employs the R&D method with the DDD-E model approach. Six participants were recruited on a small scale and 32 participants on a large scale. The results showed that the validity of the animated video developed included the validity of the material reached the score of 98% (very valid category), and the validity of the media reached the score of 86% (very valid category). Practicality is obtained from small-scale student responses, large-scale student responses, and teacher responses, with their respective scores reaching the score of 81.4% (very practical), 89.8% (very practical), and 86% (very practical). The effectiveness is obtained from the Wilcoxon test with Sig. 0.001 where <0.05, it can be stated that there is a difference between before and after using animated video media. While the N-Gain test reached a score of 0.72 (high category), so it can be stated to be effective. It can be concluded that the animated video developed can be said to be suitable for use in learning Mathematics.
Penerapan Model Pembelajaran Cooperative Learning Tipe Jigsaw dalam Meningkatkan Hasil Belajar Peserta Didik pada Materi Sujud Syukur Abdul Kirom; Umi Farihah; Fairi Umniyatin Nisak
Journal of Pedagogical and Teacher Professional Development Vol. 1 No. 2 (2025): Journal of Pedagogical and Teacher Professional Development, January 2025
Publisher : Fakultas Tarbiyah Ilmu Keguruan Universitas Islam Negeri Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/jptpd.v1i2.31

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar peserta didik pada materi Sujud Syukur di kelas VII Sekolah Menengah Pertama Negeri 2 Kabat, Kabupaten Banyuwangi melalui penerapan model pembelajaran Cooperative Learning tipe Jigsaw. Penelitian ini didasari oleh rendahnya hasil belajar peserta didik pada materi Sujud Syukur yang disebabkan oleh kurangnya interaksi aktif antar peserta didik dan metode pembelajaran yang cenderung berpusat pada guru. Model Jigsaw dipilih karena dapat meningkatkan keterlibatan peserta didik dalam proses pembelajaran dengan cara berbagi informasi dan bekerja sama dalam kelompok. Pada siklus I hasil belajar peserta didik diketahui sebesar 54,5% dengan kategori tuntas, dan 45,5% dengan kategori tidak tuntas, kemudian pada siklus II hasil belajar peserta didik meningkat yaitu sebesar 86,4% dengan kategori tuntas, dan 13,6% dengan kategori tidak tuntas. Dengan demikian bahwa penerapan model pembelajaran Cooperative Learning tipe Jigsaw berhasil meningkatkan hasil belajar peserta didik. Peningkatan terlihat dari hasil evaluasi siklus pertama hingga siklus kedua, di mana rata-rata nilai peserta didik mengalami kenaikan yang signifikan. This research aims to improve students' learning outcomes on the topic of Sujud Syukur in grade VII at Sekolah Menengah Pertama Negeri 2 Kabat, Banyuwangi Regency, through the implementation of the Jigsaw Cooperative Learning model. The background of this research is based on the low learning outcomes of students on the topic of Sujud Syukur, which is caused by the lack of active interaction between students and a teacher-centered teaching method. The Jigsaw model was chosen because it can enhance students' engagement in the learning process by sharing information and working together in groups. The results of the research: In the first cycle, students' learning outcomes were 54.5% categorized as passing and 45.5% categorized as failing. In the second cycle, students' learning outcomes improved to 86.4% categorized as passing and 13.6% categorized as failing. This indicates that the implementation of the Jigsaw Cooperative Learning model can improve students' learning outcomes on the topic of Sujud Syukur in grade VII at SMP Negeri 2 Kabat in the 2024/2025 academic year. Thus, the implementation of the Jigsaw Cooperative Learning model successfully increased students' learning outcomes. The improvement is evident from the evaluation results of the first to the second cycle, where the average score of students increased significantly.