Saifuddin Chalim
Universitas Islam Negeri Sunan Ampel Surabaya

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PENGARUH MISI, KURIKULUM, DAN KEPEMIMPINAN DI PERGURUAN TINGGI TERHADAP PERILAKU ANTI-RADIKALISME MAHASISWA Saifuddin Chalim
Jurnal Pendidikan dan Kebudayaan Vol. 3 No. 1 (2018)
Publisher : Badan Standar, Kurikulum, dan Asesmen Pendidikan, Kemendikbudristek

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24832/jpnk.v3i1.728

Abstract

The spread-out of radicalism and terrorism needs to be overcome in the very early stage at home, school, university, and community. For that, education institutions should build anti-radicalism attitude for its students through an integrated values of character building. This study aims to analyze the impact of university’s mission, curriculum, and leadership towards student’s attitude of anti-radicalism.The study is undertaken with a quantitative approach by using a multiple regression analysis, in universities implementing ahlusunnah wal jama’ah principles, nationalism, and insight of nationality. The study found that factors such as leadership, curriculum, and mission significantly have positive impact and big contribution toward student’s anti-radicalism attitude . AbstrakBerkembangnya paham radikalisme dan terorisme perlu dicegah sejak dini di lingkungan keluarga, sekolah/perguruan tinggi, dan lingkungan masyarakat. Menyikapi hal ini, lembaga pendidikan perlu membangun sikap anti-radikalisme para peserta didik melalui pengintegrasian nilai-nilai pendidikan karakter. Penelitian ini bertujuan untuk mengetahui pengaruh dari misi, kurikulum, dan kepemimpinan perguruan tinggi terhadap perilaku antiradikalisme mahasiswa. Penelitian menggunakan pendekatan kuantitatif, dengan analisis regresi berganda, yaitu pada perguruan-perguruan tinggi yang mengamalkan faham ahlusunnah wal jama’ah, nasionalisme, dan berwawasan kebangsaan. Hasil penelitian menunjukkan bahwa faktor-faktor seperti kepemimpinan, kurikulum, dan misi perguruan tinggi berpengaruh positif dan signifikan terhadap perilaku anti-radikalisme mahasiswa.  
Children's Education in the Metaverse Era: Between the Rapid Growth of Information Technology and Self-learning of Generation Z Saifuddin Chalim; Fadly Usman; Mauhibur Rokhman; Ibnu Rusydi; Rahmat; Bahrudin Zamawi
Nazhruna: Jurnal Pendidikan Islam Vol. 7 No. 3 (2024): Transformative Islamic Education in Pesantren and Madrasah
Publisher : Universitas Pesantren Kh abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v7i3.19

Abstract

The phenomenon of distance learning patterns during the pandemic has become an extraordinary leap and has significantly impacted the massive use of the internet in society. The digital era is an era where many human life activities are carried out online by minimizing social interaction, such as school with online learning, working in the office to working from home, organizational meetings via online meeting platforms such as Zoom and Google Meet, health consultations answered directly by doctors, as well as other activities that were rarely carried out before Covid-19. This research aims to determine children's learning patterns and behavior in the metaverse era. Meanwhile, the research method used is quantitative, with several approaches such as correlation between variables and the close relationship between one variable and another. The three groups of respondents in the study were early adults (>20 years), early adolescents (15-20) years and children (10-15 years). The research results show that at the age of children, smartphone use and online activities are only limited to playing games and social media. Meanwhile, in their early teens, some are even starting to learn game-making through online platforms such as Roblox Studio. In early adulthood, which is the age of college education, smartphone use is not just about social media or online shopping; some even have digital wallets and crypto wallets, invest in cryptocurrency, and even actively use the creator's platform games and NFTs with payments via cryptocurrencies such as Ethereum, polygon, etc.