Wan Julia Mayasari
Sekolah Tinggi Agama Islam Negeri Bengkalis

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An Analysis of Students’ Mastery on Constructing Simple Present Tense of English Education Department at STAIN Bengkalis Wan Julia Mayasari
Kaisa: Jurnal Pendidikan dan Pembelajaran Vol 1, No 1 (2021): Kaisa: Jurnal Pendidikan dan Pembelajaran
Publisher : STAIN Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (728.724 KB)

Abstract

This research aimed to determine the students’ mastery on constructing simple present tense of the English Education Department at STAIN Bengkalis and which part would be the easiest and the most difficult to master. The subjects of this study were 19 first-semester students who were given a multiple-choice test. This research was descriptive quantitative and the data were analyzed using SPSS Statistics 20. The findings showed that the student's mastery of constructing simple present tense was at an average level with a mean of 64.08. The easiest part for them to master is affirmative sentences with subjects I, You, We, and They with a mean of 66.32. Meanwhile, the most difficult part was in a negative sentence with a mean of 63.16. The analyses explained that the majority of the students made mistakes in putting ending –s/-es for the verbs with subjects She, He, and It, and also still had problems in forming negative sentences in using auxiliaries do/does. It is recommended to English lecturers have more focuses on giving information in forming a Simple Present Tense.
THE USE OF SPELLING BEE GAME TO INCREASE THE STUDENTS’ VOCABULARY MASTERY OF THE SEVENTH GRADE AT SMPN I BANTAN Wan Julia Mayasari
INOVISH JOURNAL Vol 3, No 2 (2018): INOVISH JOURNAL, Vol 3, No 2 - 2018
Publisher : Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (160.524 KB) | DOI: 10.35314/inovish.v3i2.828

Abstract

The aim of the study was to find out the effect of using Spelling Bee game on students’ vocabulary mastery before and after being taught by using this game. Simple random sampling was used to determine the sample where 20 students in controlled class and 20 students in experimental class. There were three formulations of the problem: a) How is the students’ vocabulary mastery before being taught by using spelling bee game. b) How is the students’ vocabulary mastery after being taught by using spelling bee game. c) Is there any significant effect by using spelling bee game on students’ vocabulary mastery of the seventh grade at SMPN I Bantan. Based on the result of the test mean score of experimental class was 83, controlled was 67, 5 and ttestwas 6, 18. It showed that ttest is higher than ttablein 1% and 5%(2.02 ≤ 6, 18 ≥ 2.69).  It meant that Ha was accepted and Ho was rejected. On the other hand, Spelling Bee Game was effective to increase the students’ vocabulary mastery of the seventh grade at SMPN I Bantan.
THE EFFECT OF USING PICTIONARY GAME TO INCREASE THE STUDENTS’ VOCABULARY MASTERY OF THE SEVENTH GRADE AT SMPN 4 BANTAN Siti Aminah; Wan Julia Mayasari
INOVISH JOURNAL Vol 7, No 1 (2022): INOVISH JOURNAL, Vol 7, No 1 - 2022
Publisher : Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/inovish.v7i1.2531

Abstract

Astract : The aim of the study was to find out the effect of using Pictionary game on the students’ vocabulary mastery before and after being taught by using this game. There were two classes as the samples namely experimented class with twenty (20) students and the other was controlled class with twenty (20) students as well. Three questions were formulated : a) How is the students’ vocabulary mastery before being taught by using Pictionary game?, b) How is the students’ vocabulary mastery after being taught by using Pictionary game?and c) Is there any significant effect on the students’ vaocabulary mastery by using Pictionary game?. Based on the result, the mean score of expermented class was 73, controlled class 60 and ttest was 4,00. It showed that ttest was higher than ttable in 1% and 5% (2.03≤4,00≥2.72). It meant that Ha was accepted and Ho was rejected. In sum, Pictionary game was effective to increase the students’ vocabulary mastery of the seventh grade at SMPN 4 Bantan. Key Words : Vocabulary, Pictionary Game.
Penggunaan Memory Trick Game Dalam Meningkatkan Penguasaan Simple Past Tense Mahasiswa Program Studi Tadris Bahasa Inggris Sekolah Tinggi Agama Islam Negeri Bengkalis Wan Julia Mayasari
Akademika: Jurnal Keagamaan dan Pendidikan Vol. 19 No. 1 (2023): Akademika: Jurnal Keagamaan dan Pendidikan | Juni 2023
Publisher : STAIN Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56633/jkp.v18i2.412

Abstract

The use of regular and irreguler verbs in Simple Past Tense always becomes a problem for students. If they can’t master well, the mistake always apperars. The aim of the study is to find out the significance of using Memory Trick Game in improving the students’ mastery of Simple Past Tense of English Study Program at STAIN Bengkalis. The samples are 20 English Study Program students. In collecting the data, a set of test was given to the samples namely; 1)pre-test and 2)post-test. Findings showed that mean of pre-test was 3.13  while mean of post-test was 4.63 where df = 42, ttable significance 5% = 2.02; in significance 1% = 2.72. In sum, Memory Trick Game was able to improve the students’ mastery of Simple Past Tense.