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ANALISIS PERBANDINGAN METODE DETEKSI TEPI ROBERT, PREWITT, DAN CANNY UNTUK PENDETEKSIAN TEPI TULISAN AKSARA BALI Ida Bagus Adisimakrisna Peling; Made Pasek Agus Ariawan; Gde Brahupadhya Subiksa; I Gede Angga Saputra
Jurnal Manajemen dan Teknologi Informasi Vol. 15 No. 1 (2025): Jurnal Manajemen dan Teknologi Informasi
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/jmti.v15i1.4631

Abstract

Edge detection is an important analysis in digital image processing. An edge in an image is a border between two different objects or structures, and this edge information can provide important insight into the structure of objects in the image. The edge detection process aims to find the location of significant changes in intensity, which often reflect object boundaries or prominent features. Edge detection techniques have several methods such as Robert, Prewitt and Canny, where each method will produce a different processed image. In this paper, a comparison is made of the use of edge detection methods to process images of written Balinese script, which often have various different patterns in each writing, so that edge detection is expected to produce a clear image of written Balinese script using these three edge detection methods. as a comparison. It is hoped that the results of this research will provide valuable insight in selecting the optimal edge detection method for image processing of Balinese script.
PENGEMBANGAN PERMAINAN CATUR INTERAKTIF BERBASIS JAVAFX DENGAN FORSYTH-EDWARDS NOTATION (FEN) STRING Gde Brahupadhya Subiksa; Made Pasek Agus Ariawan; Ida Bagus Adisimakrisna Peling; I Putu Astya Prayudha
Jurnal Manajemen dan Teknologi Informasi Vol. 15 No. 1 (2025): Jurnal Manajemen dan Teknologi Informasi
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/jmti.v15i1.4633

Abstract

This research focuses on the development of a two-player chess game application based on JavaFX, utilizing Forsyth-Edwards Notation (FEN) for efficient position representation. The primary objective is to create an interactive digital chess experience that enhances user engagement and learning. The application features a user-friendly interface, allowing players to load games using FEN strings or start new games in both standard and Fischer Random modes. The implementation leverages JavaFX's capabilities to provide dynamic graphics and smooth gameplay. The system was rigorously tested using black box testing methods, ensuring all functionalities performed as expected. Test scenarios included loading positions, making moves, viewing move history, restarting games, and saving game states. Results indicated that the application met all functional requirements while delivering an optimal user experience. This study contributes significantly to the field of educational gaming by integrating modern technology with traditional gameplay mechanics. It not only serves as a platform for entertainment but also as an effective tool for learning strategic thinking in chess. Ultimately, this research demonstrates the potential of digital applications in enhancing classic games like chess through innovative design and technology integration.