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MEDIA QUIZIZZ SEBAGAI APLIKASI EVALUASI PEMBELAJARAN KELAS VI DI SDN GUNTUR KOTA CIREBON Herlina Pusparani
Tunas Nusantara Vol 2, No 2 (2020)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (227.334 KB) | DOI: 10.34001/jtn.v2i2.1496

Abstract

This study aims to describe quizizz application as a learning evaluation application for 6th grade SDN Guntur Cirebon City and improve learning evaluation results through quizizz as a fun learning application. This classroom action research was conducted in two cycles with two learning meetings in each cycle. Each cycle consists of planning, implementing, observing, and reflecting. Every meeting, students work on learning evaluations through quizziz. The subjects of this study were 32 students of class VI A SDN Guntur, Cirebon City. The results of this study indicate that quizizz is one of the learning media for learning evaluation activities. Quizizz is an online application that can be accessed via a computer, laptop or smartphone. The advantage of this application is that it can use images, sounds, and animations. There is an interaction when students work on learning evaluations, so that students feel motivated to do the evaluation and feel happy. Students can improve their learning outcomes as indicated by the increase in quizizz results. In the first cycle of the first meeting, the number of students who completed was 37.5%. This result increased in the first cycle of the second meeting to 62.5%. In the second cycle of the first meeting, completeness reached 87.5%, and in the second cycle of the second meeting, completeness reached 100%. All students can achieve completeness in the evaluation of learning because students are increasingly motivated to be able to do quizzes, so that students' understanding of the material increases. This causes the learning outcomes of students to increase. Keywords: learning evaluation, media, quizizz
PEMANFAATAN MEDIA INTERAKTIF PhET UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SEKOLAH DASAR PADA MATA PELAJARAN IPA Devi Rahmiati; Herlina Pusparani
Jurnal Merah Putih Sekolah Dasar Vol 1 No 1 (2023): SEPTEMBER 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i1.52364

Abstract

Science learning materials in class such as electricity and alternative energy sources that cannot be presented directly to class requires the right media. This study aims to determine whether PhET interactive media is effective in improving the learning outcomes of class VI students in science subjects. This type of research is classroom action research conducted in two cycles. Each cycle consists of planning, implementing, observing, and reflecting. Each cycle consists of two meetings. The subjects of this study were 27 students in class VI A at Guntur Elementary School, Cirebon City. The results showed that PhET is an interactive medium that is easy to use and makes it easy for students to understand the material on electrical circuits and alternative energy sources. Through PhET, students simulate electric circuits and convert alternative energy sources into electricity. Students are more active and enthusiastic when learning. The learning outcomes of all students can increase because PhET is a suitable medium for learning science because the media is very interesting and interactive so students understand the material more easily and their learning outcomes increase.