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Journal : Jurnal Informatika Universitas Pamulang

Penerapan Aplikasi Markerless Augment Reality untuk Pemodelan Mesin Injection Alvino Octaviano; Sofa Sofiana
Jurnal Informatika Universitas Pamulang Vol 4, No 3 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (139.341 KB) | DOI: 10.32493/informatika.v4i3.3310

Abstract

The limited number of teaching aids is the general shortage of private schools due to the limited cost of procuring props for the PGM-FI sistem. The less interesting learning model is also a factor in the low value of students in certain subjects. Augmented Reality is a technology that develops in the world, combining two-dimensional or three-dimensional virtual objects into a real three-dimensional environment and then projecting these virtual objects in real time. in previous studies have introduced Augmented Reality Applications that still use markers. But the application still has limitations. The need for paper printing and sticking to the object to be studied. Through markerless technology other than without the need for paper printing and pasting. This application can further adjust the appearance of injection machines
Penerapan Augmented Reality Berbasis Android Sebagai Bahan Ajar Untuk Pemodelan Mesin Injection Alvino Octaviano; Sofa Sofiana
Jurnal Informatika Universitas Pamulang Vol 3, No 3 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1011.561 KB) | DOI: 10.32493/informatika.v3i3.2102

Abstract

The value obtained by Fadilah Vocational School students about motorcycle injection systems is still below the value of mastery learning. Many factors cause students to get low scores in the competence to understand the gasoline fuel system, especially the Honda motorcycle injection system. One of the factors that makes it difficult for students to understand injection material is the unavailability of Honda PGM-FI system props. The limited number of teaching aids is a shortage of private schools in general due to the limited costs of procuring teaching aids for the PGM-FI system. Less interesting learning model is also a factor in the low value of students in certain subjects. Augmented Reality is a developing technology in the world, combining two-dimensional or three-dimensional virtual objects into a real three-dimensional environment and then projecting these virtual objects in real time. Three dimensions commonly abbreviated as 3D, or space, are forms of objects that have length, width, and height. This term is usually used in the fields of art, animation, computers and mathematics. The application of Augmented Reality is not like virtual reality that completely replaces reality, but only adds or completes reality by using libraryVuforia, the image in the form of three dimensions will appear on the screen of the Android smartphone assisted by the rear camera. The application of Augmented Reality in learning is more interesting because this technology provides real visualization. So that learning in the field of education is more interesting and uses the latest technology so that students are more interested in learning.
Sistem Rekomendasi Pemilihan Karyawan Terbaik dengan Metode Topsis pada Bussan Auto Finance Bany Setiadji; Sofa Sofiana
Jurnal Informatika Universitas Pamulang Vol 1, No 1 (2016): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (365.918 KB) | DOI: 10.32493/informatika.v1i1.1462

Abstract

Salah satu hal penting dalam menajemen Sumber Daya Manusia (SDM) di suatu perusahaan adalah pemilihan karyawan terbaik secara periodik sehingga untuk memacu semangat karyawan dalam meningkatkan kinerjanya. Namun pada kenyataanya perusahaan masih belum optimal dalam pelaksanaan pemilihan karyawan terbaik. Hal ini disebabkan belum tersedianya sistem yang dapat memproses penilaian karyawan dan memberikan rekomendasi dalam pemilihan karyawan terbaik. Penelitian ini bertujuan untuk mengetahui prosedur penilaian dan pemilihan karyawan terbaik, serta untuk menghasilkan sistem rekomendasi pemilihan karyawan terbaik berdasarkan kebutuhan perusahaan Bussan Auto Finance. Metode yang digunakan dalam penelitian ini adalah Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) dengan menggunakan kriteria–kriteria yang sudah digunakan di perusahaan tersebut yaitu mutu kerja, tanggung jawab, inisiatif, kejujuran, penguasaan tugas, keterampilan. Sistem ini dikembangkan dengan bahasa pemrograman PHP dan MySQL. Hasil penelitian menunjukkan bahwa sistem informasi yang dibuat, dapat digunakan untuk mengolah data karyawan mulai dari proses penilaian karyawan, proses pemilihan karyawan terbaik, sampai dengan proses pembuatan laporan nilai karyawan.