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Rancang Bangun Sistem Penggajian Karyawan Dengan Framework Laravel (Studi Kasus : PT.Techpolitan Indonesia Persada) Karina Mawardah; Rinna Rachmatika
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 02 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

PT. Techpolitan Indonesia Persada is a company engaged in coding training and co-working space. The process of recording and calculating salaries applied by the company is still manual by MS. Excel program. This causes an error in calculating employee salaries and the process of printing payslips which takes a long time. In solving these problems, the authors designed a web-based employee payroll information system. In this design the author uses the PHP programming language with MySQL database format, uses the Waterfall Method and uses the Laravel Framework. With this system design, it is hoped that the company will find it easier to record, calculate and report employee payroll faster and more efficiently.
PERANCANGAN APLIKASI EDUKASI PERTOLONGAN PERTAMA PADA KECELAKAAN (P3K) BERBASIS ANDROID Yogi Pratama; Rinna Rachmatika
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 12 (2022): OKTAL : Jurnal Ilmu Komputer dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The rapid advancement of mobile computing technology has changed mobile devices from mobile phones to smartphones that already have a variety of applications in them. So that smartphone devices have become a primary need for users. Accidents can happen to anyone, anywhere and anytime. First aid measures can be taken to reduce the impact on the accident. So the researchers developed an accident first aid application (P3K) on smartphone devices. The first aid application has a main feature that contains tutorials on first aid actions in an accident as well as several additional features in the form of drug information, types of rescue techniques, and emergency number calls. With the creation of this article in order to help the community, especially Android-based smartphone users, in obtaining information on first aid actions in accidents (P3K).
Pelatihan Pembuatan Web Design Menggunakan HTML Dan CSS Di SMK Letris Indonesia 2 Zainul Janariandana; Ahmad Faisal; Azmi Mubarok Astripat; Dewi Meidiyanti; Rizaludin Pahlevi Utomo; Rendyka Purnama; Rinna Rachmatika
AMMA : Jurnal Pengabdian Masyarakat Vol. 1 No. 12 (2023): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

WEB DESIGN MAKING TRAINING USING HTML AND CSS AT SMK LETRIS 2 INDONESIA is a community service activity that aims to increase students' knowledge and understanding of creating a simple web. There are three main stages carried out in this service, including the planning stage, the implementation stage, and the evaluation stage. The results of the evaluation of the service activities that have been carried out are training on creating a simple web using VsCode, which can increase the knowledge and skills of Letris Indonesia 2 Vocational High School students. This training is carried out for one day by informatics engineering students at Pamulang University. The students directly practice on their respective lab computers or laptops. In the project session, they managed to create web programs individually.
Pelatihan Pembuatan Aplikasi Menggunakan Netbeans IDE Fauzi Maulana Akbar; Agung Apriansyah; Fathi Rizki Ammar; Mohammad Syibro Malisie; Siva Fauziyah; Eko Heriyanto; Salvia Anggraini; Rinna Rachmatika
AMMA : Jurnal Pengabdian Masyarakat Vol. 1 No. 12 (2023): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

SMK Letris 2 Indonesia is one of the favorite vocational schools in Pd. Benda, Kec. Pamulang, South Tangerang City. In the era of the industrial revolution 4.0 which is increasingly developing, technology is increasingly influential in every life, including in the world of education. From these considerations, an idea arose to provide Java Netbeans programming training to Letris 2 Indonesia Vocational High School students to become qualified Java programmers and be able to compete in the world of work. This training was held at SMK Letris 2 Indonesia in the IT department which included TKJ and RPL. The training was held for 1 day by lecturers and students of Informatics Engineering, University of Pamulang. The students directly did practice with their respective computers or laptops, during the project session they succeeded in making individual project programs.
Integrasi Gradient Boosted Trees dengan SMOTE dan Bagging untuk Deteksi Kelulusan Mahasiswa Achmad Bisri; Rinna Rachmatika
Jurnal Nasional Teknik Elektro dan Teknologi Informasi Vol 8 No 4: November 2019
Publisher : Departemen Teknik Elektro dan Teknologi Informasi, Fakultas Teknik, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (954.179 KB) | DOI: 10.22146/jnteti.v8i4.2554

Abstract

Education has an important role in life. Pamulang University is a university which provides education at affordable cost. However, based on student academic performance data, there is imbalance in class between the number of students who graduate on time and students who can not graduate on time, on various study programs. In this paper, an implementation of SMOTE and bagging techniques was conducted on the Gradient Boosted Trees (GBT) classification method for handling the class imbalance problem. The proposed method is able to provide significant results with an accuracy of 80.57% and an AUC of 0.858, in the category of good classification.
PERANCANGAN SISTEM INFORMASI PENGELOLAAN MATERIAL PROYEK MENGGUNAKAN MODEL WATERFALL : (STUDY KASUS : PT. SUMBER CEMERLANG KENCANA PERMAI) Achmad Faisal; Rinna Rachmatika
LOGIC : Jurnal Ilmu Komputer dan Pendidikan Vol. 1 No. 5 (2023): LOGIC : Jurnal Ilmu Komputer dan Pendidikan
Publisher : Shofanah Media Berkah

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Abstract

Perkembangan teknologi informasi telah meningkatkan kualitas dan efisiensi dalam pengelolaan material proyek. PT. Sumber Cemerlang Kencana Permai adalah perusahaan yang bergerak di bidang konstruksi yang membutuhkan sistem informasi untuk mengelola material proyek. Tujuan dari penelitian ini adalah untuk merancang sistem informasi pengelolaan material proyek yang efisien dan efektif. Metode penelitian yang digunakan adalah metode Waterfall. Metode Waterfall terdiri dari lima tahap, yaitu analisis kebutuhan, desain sistem, implementasi, pengujian, dan pemeliharaan. Hasil dari penelitian ini adalah rancangan sistem informasi pengelolaan material proyek yang efisien dan efektif. Sistem informasi ini terdiri dari beberapa modul, yaitu modul data master, modul transaksi, modul laporan, dan modul pengaturan. Sistem informasi ini dapat membantu PT. Sumber Cemerlang Kencana Permai dalam mengelola material proyek dengan lebih efisien dan efektif. Dengan sistem informasi ini, PT. Sumber Cemerlang Kencana Permai dapat meningkatkan kualitas dan efisiensi dalam pengelolaan material proyek.
Perancangan Sistem Informasi Pendataan Alumni Berbasis Web (Studi Kasus : SDI Assalam) Dedy Setiadi; Rinna Rachmatika
LOGIC : Jurnal Ilmu Komputer dan Pendidikan Vol. 2 No. 2 (2024): Logic : Jurnal Ilmu Komputer dan Pendidikan
Publisher : Shofanah Media Berkah

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Abstract

Pendataan alumni di sebagian sekolah manapun masih menggunakan penginputan dengan microsoft word atau excel di komputer yang berada di ruang tata usaha, salah satunya yang penulis temukan yaitu di Sekolah dasar islam Assalam. Sekolah Dasar Islam Assalam Dalam penginputan data masih melalui menggunakan microsoft excel di komputer, menggunakan cara tersebut terdapat kekurangan di mana bisa menyebabkan kehilangan data alumni apabila komputer mengalami sebuah masalah kerusakan, dan adanya kesulitan dalam mencari sebuah data alumni, karena data yang disimpan di komputer tersebut sudah terlalu banyak data setiap tahun kelulusannya. Dengan memanfaatkan sistem informasi pendataan alumni berbasis web ini untuk memudahkan dalam penginputan, penyimpanan dan pencarian datanya. maka dapat disimpulkan bahwa sistem informasi pendataan alumni yang sudah di buat dengan menggunakan database mampu membantu proses pendataan alumni di sdi assalam. Dan Sistem informasi pendataan alumni yang sudah dibuat dapat juga membantu memudahkan admin dan staff dalam mencari data alumni.
Analisis Dan Perancangan Aplikasi Manajemen Berbasis Web Pada Usaha Katering Menggunakan Metode Extreme Programming Muhammad Ahqaaf Rahman; Rinna Rachmatika
LOGIC : Jurnal Ilmu Komputer dan Pendidikan Vol. 1 No. 5 (2023): LOGIC : Jurnal Ilmu Komputer dan Pendidikan
Publisher : Shofanah Media Berkah

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Aplikasi Manajemen Berbasis Web adalah aplikasi untuk mempermudah pengelolaan usaha di bidang katering terutama di perusahaan BJ FOOD menjadi efektif, efisien, dimana pada pembuatan kali ini menggunakan metode extreme programming. Extreme programming adalah metode pengembangan sistem dengan beberapa tahapan, yaitu perencanaan, perancangan, coding, serta testing. Jika dilihat dari yang terjadi saat ini bahwa proses manajemen perusahaan yang terdapat di BJ FOOD ini masih belum terkomputerisasi dimana BJ FOOD masih melakukan pencatatan serta pendataan menggunakan buku besar dalam melakukan manajemen terhadap usaha yang dijalankan, sehingga membuat pencatatan serta pendataan pada data – data yang ada mudah rusak dan hilang. Maka dari itu dapat membuat pengelolaan pada perusahaan BJ FOOD menjadi kurang efektif dan efisien. Aplikasi ini bertujuan untuk menjadi sarana perbandingan dengan data fisik berupa buku besar yang mana menjadikan aplikasi ini sebagai sumber data yang telah terkomputerisasi.
Penerapan Algoritma Minimax Pada Permainan Checkers Joel Parlinggoman Aritonang; Rinna Rachmatika
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 12 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Chekeres is a type of board game, which in this type of game relies on strategy as its main element. This game of checkers is generally played by two people with the objective being to spend the opponent's pieces. A checkers game made using a certain AI (Artificial Intelligence) implements the minimax algorithm. This minimax algorithm is used to make choices in order to minimize the possibility of losing the maximum value, which will describe where if a player experiences income, other players will experience a loss of that income. To reduce the scope of the search on the minimax algorithm, an algorithm called alpha-betha was developed as a solution to reduce the number of nodes in the search tree. In the checkers game, this algorithm will determine the steps taken by AI to generate maximum income by considering the possible steps that can be taken next. The application of the minimax algorithm in the game of checkers is made based on the Minimax procedure with the aim of getting the best move from the existing position. The minimax algorithm is based on a zero-sum game, which means that if one player wins, the other player loses, if one player gets 1 point then the other player gets -1 point.
Perancangan Sistem Informasi Penggajian Karyawan Berbasis Web Menggunakan Rapid Application Development (Studi Kasus : PT. Praktisindo Media Cipta) Muhammad Ghozi; Rinna Rachmatika
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 12 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

PT. Practicalindo Media Cipta is a business engaged in services, sales of hardware, software, maintenance and maintenance of computers. At present the company's data processing has implemented a computerized payroll system using Ms.Excel but for attendance at the company it is still not computerized, namely by using a paper attendance form provided by the administration every day so that the data processing experiences problems and the occurrence of process errors such as salary calculations, payroll deductions and payroll reports. Things that often happen mistakes that can harm employees. The designed information system is expected to make it easier for companies to calculate employee salaries and reduce calculation errors and data validation. This information system design method uses the RAD (Rapid Application Development) method with the SDLC model which is able to create a system in stages so that it becomes an alternative method chosen in designing this application. The results of the research that has been done can facilitate the management of attendance data, record admin and payroll employees quickly and on time.