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Perancangan Kecerdasan Buatan pada NPC Menggunakan UNITY 2D dan Perilakunya terhadap Player Rahmad Danil Fajri; Muhammad Arvy Syahputra; Teuku Raja Muhammad Zaki; Aries Saifudin; Irpan Kusyadi
Jurnal Informatika Universitas Pamulang Vol 6, No 3 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i3.11843

Abstract

The application of artificial intelligence (AI) in a video game is one of the many technological innovations. One variation of 2D-based and offline-based games often applies artificial intelligence to their products to make the games they make interesting. In developing this artificial intelligence, State Machine (SM) is considered very fitting in programming the NPCs used against enemies (Enemy) in the game so that they have variations in movement, attack ranges, and different interaction patterns for each enemy.
Pengujian Black Box pada Aplikasi Daftar Peserta Vaksinasi COVID-19 Berbasis Situs Web dengan Metode Equivalence Partitions Muhammad Arvy Syahputra; Nanda Risky Maulana; Rahmad Danil Fajri; Teuku Raja Muhammad Zaki; Yulianti Yulianti
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol 5, No 1 (2022): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v5i1.16298

Abstract

Making an application has many stages and processes, after the application has been formed it is necessary to have a series of tests on the application to ensure that whether the application can run well or not. If an application does not go through the testing stage, it will be difficult to know how the quality of the application is and it will not be known whether there are obstacles or not when the user uses it. In the COVID-19 Vaccination Participant List application, if this problem occurs, the admin will find it difficult to enter participant data and also Health Facilities and this may result in incorrect data input. To solve this problem, the author will test using the black box testing method. Black box testing or better known to many people through the term functional testing and is a software testing method used to test software where the tester does not know or does not know the internal structure of the application code or program. In a series of tests that are applied to the program the tester knows what the program must do, but the tester does not have knowledge of how the program fulfills the commands that have been given. From the data from the website testing, the COVID-19 Vaccination Participant List Website is ready to be recommended and run for the sake of recording COVID-19 vaccination participants in Indonesia.
Implementasi Jaringan Hotspot Menggunakan Mikrotik untuk RT RW.Net Dengan Menggunakan Metode Network Development Life Cycle (NDLC) Pada Kampung Kelapa Indah Tangerang Rahmad Danil Fajri; Roeslan Djutlov
LOGIC : Jurnal Ilmu Komputer dan Pendidikan Vol. 1 No. 6 (2023): Logic : Jurnal Ilmu Komputer dan Pendidikan
Publisher : Shofanah Media Berkah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kesulitan para masyarakat untuk mendapatkan jaringan internet dan juga biaya yang mahal dengan menggunakan jaringan konvensional atau GSM untuk langganan internet Quota, penelitian dimaksudkan untuk membantu masyarakat agar mendapatkan internet dengan mudah dan murah, dan juga mengembangkan dan diharapkan dapat membantu membangun jaringan internet murah yang dapat diakses oleh warga kelapa indah.Dalam Penelitian ini, pendekatan dan metode yang digunakan akan menggunakan model Network Development Life Cycle (NDLC). NDLC adalah model yang mendefinisikan siklus proses perancangan dan pengembangan jaringan komputer dan juga mempunyai element yang mendefinisikan fase tahapan.Jaringan yang sudah dibangun dapat berjalan sesuai dengan harapan, dapat membantu masyarakat beberapa RT dan RW di kampung kelapa indah dalam mendapatkan internet.kesimpulan Masyarakat terbantu dengan biaya yang disediakan adalah 30 ribu rupiah dengan menggunakan jaringan RT RW.net yang sudah implementasikan. Saran sumber ISP perlu ditambah dikarenakan resource pada ISP yang digunakan hampir memenuhi kapasitas. dan agar jaringan dapat dikembangkan lagi dan dapat mengcover beberapa RT dan RW lagi.