Arman Syah Putra
Sekolah Tinggi Manajemen Informatika dan Komputer (STMIK) Insan Pembangunan

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Perkembangan Gamification dan Dampak Game Online terhadap Jiwa Manusia di Kota Pintar DKI Jakarta Nur Kumala Dewi; Arman Syah Putra
Jurnal Informatika Universitas Pamulang Vol 5, No 3 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v5i3.6674

Abstract

In this study, online games are a research problem that is raised, by raising all things in online games, the author wants to know the impact of online games that have been troubling society and the results of this study are suggestions that will make the basic ingredients of decision making in terms of online games has troubled all levels of society. This research method uses literature review and field review, with the two process methods used it will produce valid research, with research based on previous research, the research will be more renewable, and research carried out in the field will find out the problems in the field. There have been many studies discussing the effect of online games, and in this study discussing the impact on the human psyche. In this study, researchers took data from many parties who were deemed necessary, and made the basis of their research. This research will produce suggestions and proposals that will be applied in a smart city in making a policy in an online application that is troubling the public.
Efektifitas Sistem Jalan Underpass untuk Kota Pintar DKI Jakarta Arman Syah Putra
Jurnal Informatika Universitas Pamulang Vol 5, No 3 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v5i3.6673

Abstract

This study discusses the effectiveness of the Underpass at the red light of Jalan Kramat Kebayoran Lama, South Jakarta, with the builder of the Underpass at the red light at Jalan Kramat Kebayoran, South Jakarta, DKI Jakarta. people come home from work, or in the morning and evening between 07:00 - 10:00 until 16:00 - 19:00, the method used is first by conducting a literature review or literature review study and second by conducting a field study, with doing a literature review then we will get problems from previous studies, with the review of literature can also add knowledge in the matter under study, then by field studies by looking directly at the place under study in order to retrieve accurate data. This underpass is very useful for residents to make it easy to cross to other areas without having to rotate far. In this research, we can find out the effectiveness of the Underpass at the red light of the old Jakarta Kebayoran Kramat Street, Jakarta. Underpas will change the activities of the surrounding community, for example by crossing the road will be further, and can find out what problems can be solved.