Muhammad Iksan
State Islamic Institute of Palopo (IAIN Palopo), Indonesia

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Online English Learning at Junior High School: How the Students Perceive Schoology as Learning Media Muhammad Iksan; Amalia Yahya; Magfirah Thayyib; Bahrul Ilmi
International Journal of Asian Education Vol. 3 No. 1 (2022): IJAE Vol. 03, No. 1, March 2022
Publisher : Research and Education Development (READ) Institute collaborate with Faculty of Education and Teacher Training of IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46966/ijae.v3i1.268

Abstract

This study focused on the Students' Perception of Schoology Application in Learning English at SMPN 1 Palopo. This study occupied a descriptive qualitative design that spent one-month collecting data using interviews. The data were then reduced, presented, and verified before describing the data in analyzing the interview results. This study revealed that the students reported their positive perception toward Schoology Application in Learning English at SMPN 1 Palopo. The students' positive judgments are based on their experience in learning English by using the Schoology application. They enjoyed the learning process when the teacher practiced Online Learning Method using Schoology. This study also reported that the Schoology application is very beneficial for them. The Schoology application made them more interested in learning. In addition, the application made them more active and responsible in learning.
Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo Wiraldi Wiraldi; Muhammad Iksan; Jufriadi
FOSTER: Journal of English Language Teaching Vol. 1 No. 2 (2020): FOSTER JELT
Publisher : Faculty of Education and Teacher Training of IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/foster-jelt.v1i2.16

Abstract

This thesis is about Improving Vocabulary Mastery of the Seventh Year Students Using Scattergories Game in SMP Negeri 8 Palopo. The problem statements of this research are Scattergories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The objective of the research to find out whether or not s categories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The research design used a pre-experimental design. The research instrument used a vocabulary test. From the findings, the researcher concluded that the use of the Scattergories game was effective in improving the vocabulary of students at SMP Negeri 8 Palopo. The increase in students' vocabulary after treatment, this can be proven by the results of the pre-test students with an average score of 58.8333 and an average post-test score of 85.7000, the value of t0 (t count) = 21.604 and df (degrees of freedom) based on these results, namely 21.604 ˃ 2.045, from these results the researcher concluded that t0 (t count) is higher than tt (t table), t0 ˃ tt. it means that there is a significant difference between vocabulary mastery before and after using the s categories game.