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Network Security to Protect Negative Web: A Case Study of the Government of Aceh Syafrinal Syafrinal; Abdus Salam
Jurnal Mantik Vol. 5 No. 3 (2021): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The specific objectives of the research include evaluating the extent to which information governance management has been carried out at the Aceh Communications, Information and Encryption Service, and negative web protection that is accessed through the aceh government network in all OPDs and districts/cities throughout Aceh. This research will use 4 (four) stages of information system security audit including; audit planning, preparation, implementation, and reporting. Information system security audit. There are several conclusions drawn based on the discussion on the results of the analysis. The conclusions drawn from this study are 1) Based on the results obtained from this practical work course project, almost all HTTP and HTTPS protocol websites can be blocked using the filtering techniques available on MikroTik, 2) Using a VPN is almost impossible to block using MikroTik because the settings proxy to block VPN is very complicated, and 3) Mikrotik device is able to block almost all websites using Layer7 and mangle and can't turn off VPN traffic.
Peningkatan Kompetensi Pembelajaran Praktikum Mahasiswa dengan Model Based Keyword Successs Learning Fauzan Putraga Al Bahri; Syafrinal Syafrinal
Ideas: Jurnal Pendidikan, Sosial dan Budaya Vol 7 No 4 (2021): Ideas: Jurnal Pendidikan, Sosial, dan Budaya (November)
Publisher : Ideas Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32884/ideas.v7i4.527

Abstract

One of the strategies used to present effective information is the strategy of using keyword-based learning based on the application of keywords in understanding learning material on the use of computers in order to improve students' memory in developing better ways to encode information so that it will be easier to remember. This study aims to develop a model and implement Model-Based Keyword Success Learning (BKSL) as a solution to improve practicum learning competencies in the new normal era so that its application can be more effective and efficient, as well as facilitate the presentation of teaching materials more easily understood by students. This method involves media and techniques consisting of games; debate; discussion; story; film; conversation; and vocabulary. The approach used in this research is a qualitative approach with a descriptive method. The stages of data collection include a) interviews; b) observation; and c) documentation, the technique of drawing conclusions by analyzing documents, whether written, pictures, or electronically, while the data analysis technique goes through the following stages: a) data reduction; b) data presentation; and c) drawing conclusions. This learning involves several assessment variables in taking the results of the assessment consisting of, namely; games, debates, discussions, stories, films, conversations, and vocabulary that are carried out practice directly to students, the results of this study note that the most popular learning media are using games, films, and vocabulary. While learning with debate, conversation, story, and discussion models is not much liked. Salah satu strategi yang digunakan untuk menyajikan informasi efektif adalah strategi penggunaan keyword based learning berbasis penerapan kata kunci dalam memahami materi belajar pada penggunaan komputer agar meningkatkan memori siswa dalam mengembangkan cara yang lebih baik untuk menyandikan informasi sehingga akan lebih mudah diingat. Penelitian ini bertujuan untuk mengembangkan model dan mengimplemetasi Model Based Keyword Successs Learning (BKSL) sebagai solusi peningkatan kompetensi pembelajaran praktikum di era new normal, sehingga penerapannya dapat lebih efektif dan efesien, serta memudahkan penyajian materi bahan ajar secara lebih mudah dipahami oleh mahasiswa. Dalam metode ini melibatkan media dan teknik yang terdiri dari game, debat, diskusi, cerita, film, percakapan, dan kosa-kata. Pendekatan yang digunakan pada penelitian ini adalah pendekatan kualitatif dengan metode deskriptif. Tahapan pengumpulan data meliputi: a) wawancara; b) observasi; dan c) dokumentasi, teknik pengambilan kesimpulan dengan cara untuk menganalisis dokumen baik tertulis, gambar, maupun elektronik, sedangkan pada teknik analisis data melalui tahapan: a) reduksi data; b) penyajian data; dan c) penarikan kesimpulan. Pembelajaran ini melibatkan beberapa variabel penilaian dalam pengambil hasil penilaian terdiri dari yaitu; game, debat, diskusi, cerita, film, percakapan, dan kosakata yang dilakukan secara praktik langsung ke mahasiswa. Hasil penelitian ini diketahui bahwa media pembelajaran yang paling diminati adalah dengan menggunakan game, film, dan kosa-kata. Sedangkan pembelajaran dengan model debat, percakapan, cerita, dan diskusi tidak banyak disukai.
Implementasi VoIP Sebagai Media Komunikasi pada Dinas Perhubungan Komunikasi Informasi dan Telematika Aceh Syafrinal Syafrinal
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 3 No 2 (2019): JULY-DECEMBER 2019
Publisher : KITA Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v3i2.88

Abstract

The purpose of this study is to design and build voice communication over IP networks using the Briker operating system. The use of VoIP Server to make calls from VoIP clients to fellow VoIP clients, and from people's VoIP numbers to one of the VoIP clients, and also looking for a comparison of public IP client and local IP voice delay at Dishubkomintel Aceh. The research method consisted of several stages namely; 1) System Design, 2) Network Topology, 3) Server-Side Design, 4) Client-Side Design, 5) Operating System and Application Installation, 6) Configuration, 7) VoIP Network Connectivity Testing, and 8) VoIP Work Observation. From the test results, several conclusions can be drawn namely; 1) VoIP Server Briker has a role in handling SIP calls from all registered clients into the Briker Server, 2) Between VoIP clients can communicate two ways with each other when registered into the Briker Server, 3) Calls to public VoIP are made by pressing '9' which used as Outbound routes then continued by pressing the destination number, and 4) Calls from VoIP of the people to VoIP are made by pressing the VoIP phone number of the people connected to the VoIP Server and then received by VRR (Voice Response Response) which will be directed to the extension number headed.