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PENINGKATAN AKTIFITAS DAN HASIL BELAJAR MENGGUNAKAN MEDIA KOMIK DAN QUIZ CREATOR PADA PELAJARAN TIK Arman Arman
PAKAR Pendidikan Vol 14 No 1 (2016): Published in January 2016
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (245.247 KB) | DOI: 10.24036/pakar.v14i1.76

Abstract

The study of information technologies have not run optimally because description of the lesson in the form is more theory than practice. From early observations that authors do look a lot of student who are less active during learning and concrentation when seen from the results of daily value activity, many students not get the KKM (Kriteria Ketuntasan Minimum) is 80 score. The problem because teacher who prefer knowledge, put students as objects not as a subject, as well teachers less varying methods used, consequenltly increasing learning motivation of students does not occur. This type of research is a class action research which to improve the learning results of activity and learners by utilizing the medium of comics and quiz creatior on the subjects of information and communication technologies (ICT) in class IX.8 SMP Negeri 7 Padang as well as expected educators can employ the use of comics and quiz creator in ICT learning. The goal of ICT learning achieved and can increase the activity of learners who have an impact on the results of the learning.
MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA PADA MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI DI SMP NEGERI 7 PADANG Arman Arman
PAKAR Pendidikan Vol 13 No 2 (2015): Published in July 2015
Publisher : Pusat Pengembangan Ilmiah dan Penelitian Mahasiswa Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (269.241 KB) | DOI: 10.24036/pakar.v13i2.96

Abstract

The purpose of this class action research to find out the application of the method of learning Flashcard learning outcomes against grade VIII.I SMP Negeri Padang in 7 subjects, information and communication technology. Flashcard is one method of learning in the form of presentation of the learning material through the image. These image is a series of messages was presented with information on each painting that is written on the back. The research method used the class Act (Classroom Action Research) with the analysis of the percentage against the result of learning. This research was conducted as many as three cycle with many meetings each cycle is two times. The results showed that Flascard learning methods can increase the activity and results of student learning. The average student learning activities at each cycle.