Sharifah Nurulhuda Tuan Mohd Yasin
Politeknik Kuala Terengganu

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Development and Use of A Research Database Management System Sharifah Nurulhuda Tuan Mohd Yasin; Mastura Ramli
Journal of Counseling and Educational Technology Vol 4, No 1 (2021): Journal of Counseling and Educational Technology
Publisher : RedWhite Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/01411

Abstract

Research Database Management System is refer to data transmission and storage of article sent by user of Politeknik Sultan Mizan Zainal Abidin (PSMZA). The problem statement are user takes advantage to their colleague for send article and at the same time they have been make plagiarism. Next, difficulty in making any dealings. Finally, difficulties in journal delivery are made systematically. Objective this project are to design of an online article data transmission system that has various interfaces that have various functions of their own. Next, to develop a database system that can receive article submissions from PSMZA user’s online. Finally, to access the article delivery application from offline to online. Methodology that be used is Software Development Life Cycle (SDLC) Technology”. In conclusion, this technique may facilitate the transfer of articles to UPIK team.
Implementation of rational emotive behavior therapy (REBT) in handling negative student behavior Nur Khairun Hanifah; Ifdil Ifdil; Sharifah Nurulhuda Tuan Mohd Yasin
Journal of Counseling and Educational Technology Vol 7, No 2 (2024): Journal of Counseling and Educational Technology
Publisher : RedWhite Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/01851

Abstract

Negative behavior among secondary school students is a problem that is still frequently found in educational environments and has a significant impact on the learning process as well as students’ social-emotional development. These behaviors include rule violations, lack of discipline, low academic responsibility, and aggressive actions toward peers and teachers. This problem is influenced not only by environmental factors but also by internal factors, particularly students’ irrational thinking patterns in interpreting events. This article aims to examine in depth the application of Rational Emotive Behavior Therapy (REBT) in addressing negative behavior among secondary school students. The method used is a literature study by reviewing various relevant books and scientific journals. The results of the study show that negative behavior is often rooted in students’ irrational beliefs about certain events. Through the disputing technique in REBT, students are helped to challenge these beliefs and replace them with more rational, logical, and realistic thinking patterns. This change in thinking patterns leads to more adaptive and constructive behavioral changes in daily life. Thus, REBT can be an effective approach in school guidance and counseling services.
Jeff: the hungry fish; a case study in educational game design with unity 3D and C Rasmaliza Rashid; Muhammad Aqil Shah Mohamad; Sharifah Nurulhuda Tuan Mohd Yasin
Journal of Educational and Learning Studies Vol 8, No 1 (2025): Journal of Educational and Learning Studies
Publisher : Global Econedu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/02142

Abstract

‘Marine Fantasy’ comes in the form of a game entitled “Jeff: The Hungry Fish”, created to encourage people in understanding marine biology - the fun way!. The gaming experience named ‘Jeff: The Hungry Fish’ presents a concept known as ‘Marine Fantasy’ with the intention of promoting comprehension of marine biology among individuals, albeit in an entertaining way. Concurrently, developing this new project meant being outside our comfort zone. That will lead to a break-through of stunning visuals, fresh musical pieces and far more efficient coding scripts. Along with this report, it proposes a simple yet educational game, developed in Unity 3D, scripted in C# language. The game immerses the player in the role of Jeff, a fish aspiring to progress into a larger and more powerful aquatic creature. Given its low position in the food chain, participants are required to adhere to the regulations of underwater existence while engaging in the gameplay. "Jeff: The Hungry Fish" is an educational game, but not in the traditional sense of a structured academic curriculum. Instead, it embraces a broader definition of education, one that encompasses learning through diverse modalities and across various domains. The game utilizes a playful and engaging approach to impart knowledge and information, recognizing that learning can occur through experiences that are both entertaining and enriching. The educational aspect of "Jeff: The Hungry Fish" lies in its potential to foster curiosity, promote critical thinking, and provide opportunities for exploration and discovery. It aims to make learning a more enjoyable and accessible experience, regardless of the specific subject matter or the learner's background.