Novika Dian Pancasari Gabriela
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Pengaruh Media Pembelajaran Berbasi Audio Visual Terhadap Peningkatan Hasil Belajar Sekolah Dasar Novika Dian Pancasari Gabriela
Mahaguru: Jurnal Pendidikan Guru Sekolah DasarĀ  Vol 2 No 1 (2021): Mahaguru: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/mgr.v2i1.1750

Abstract

Penelitian ini ditujukan untuk mengetahui pengaruh pembelajaran berbasis media audio visual terhadap hasil belajar peserta didik di Sekolah Dasar. Karena situasi yang mengharuskan adanya pemanfaatan teknologi dalam pembelajaran serta tuntutan kegiatan belajar mengajar yang semakin berkembang untuk mengikuti perkembangan zaman. Pendidik diharapkan dapat memanfaatkan media pembelajaran sebagai pendukung kegiatan belajar mengajar untuk menciptakan pembelajaran yang interaktif bagi peserta didik sehingga meningkatan pemahaman peserta didik dalam menerima pembelajaran yang akan mempengaruhi hasil belajar. Penelitian ini menggunakan jenis penelitian Meta Analisis dengan menggunakan Teknik pengumpulan data yang dilakukan dengan bantuan Google Cendekia
Pengembangan Media Pembelajaran GURICA (Game Edukasi Ular Tangga Operasi Hitung Pecahan) Di Sekolah Dasar Novika Dian Pancasari Gabriela; Indri Anugraheni
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 8 (2022): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (387.706 KB) | DOI: 10.5281/zenodo.6668837

Abstract

This study aims to develop Mathematics learning media for 5 graders of elementary school, namely GURICA (Educational Game Snakes and Ladders Operation Counting Fractions). GURICA is a game application consist of fun arithmetic addition and subtraction operations for grade 5 of Elementary School. This study applies research and development (R&D) that uses the ASSURE development model. The data collection technique which is used in this development is a observations, interviews and questionnaires. The data analysis technique used in this research is descriptive technique. Based on the research, there are three validity points being assessed. The first is the material experts, which shows 92,00% which were in the very high. Second is media experts, with 90,00% as a result which considered high as well. And last is teacher response which obtains 89,14% result which is high also. The results of the validity test show that the development of the GURICA media (Educational Game Snakes and Ladders Operations Counting Fractions) is proven to be valid in learning mathematics for grade 5 Elementary School.