Muhammad Farras Muttaqin
Universitas Trilogi

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Perancangan E-commerce Website Asy-Syifa CARE Menggunakan Framework PHP: CodeIgniter Muhammad Farras Muttaqin; Muhammad Fadzly Yusuf; Mochammad Gatot Subroto
JURNAL TEKNIK KOMPUTER Vol 5, No 2 (2019): JTK - Periode Agustus 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (213.157 KB) | DOI: 10.31294/jtk.v5i2.4960

Abstract

Problems regarding health complaints and community needs for herbal medicines always increasing in every year. The purpose of this research is to implement the Asy-Syifa CARE’s e-commerce website which has a function as a media for promotion and selling of herbal medicines by online way. This research took a case on Asy-Syifa CARE startup, by collecting data through the secondary data sources. Data collection techniques carried out by the author is using literature studies on scientific journals related to e-commerce websites as a media for product promotion and sales. The results of this research is an e-commerce website using framework CodeIgniter version 3.1.9 that uses the MVC programming concept (Model-controller-view). Expectations from the results of this research is can helping Asy-Syifa CARE startup in improve the quality of their product branding in digital marketing, so they able to increase the revenue statistics and be able to compete with another e-commerce website competitors.
Penerapan Algoritma Minimax pada Permainan Tradisional Catur Jawa Skala 3x3 untuk Meningkatkan Daya Tarik Pemain Muhammad Farras Muttaqin
Paradigma Vol 20, No 2 (2018): Periode September 2018
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (578.845 KB) | DOI: 10.31294/p.v20i2.4033

Abstract

The Java Chess game is a traditional Java Chess game, which uses a 3x3 scale board game size and is played by 2 (two) players. Each player has a number of pawns as many as 3 (three) pieces are arranged horizontally. The win-ning condition can be achieved, if one player succeeds in preparing the first third vertically, diagonally or horizon-tally in the opposite position. Around the 1980s The game was known by the people of Indonesia. However, in the Year 2018, the Indonesian people's attraction on this Game is declining. Because today the Indonesian people pay less attention to the traditional game, instead they are more focused on the game more modern. Therefore, to restore their anthusiasm to the game of Java Chess, one way is to digitize the game. To make it happen, researchers use the Minimax Algorithm as Artificial Intelligence on Java Chess game. Researchers use Web Programming Language, which is HTML (Hypertext Markup Language), CSS (Cascading Style Sheets) and PHP (Hypertext Preprocessor) in designing Minimax implementation simulation Application on Java-Based Chess game.