Riza Firmansyah
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Implementasi Strategi Think, Talk, Write Dalam Meningkatkan Keaktifan Belajar Siswa Pada Pembelajaran Al-Islam di SMP Muhammadiyah Pondok Modern Paciran Lamongan Zainal Arifin; Riza Firmansyah
TADARUS Vol 9, No 2 (2020)
Publisher : Prodi Pendidikan Agama Islam - Fakultas Agama Islam ( FAI )

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (740.634 KB) | DOI: 10.30651/td.v9i2.6758

Abstract

Seorang guru dikatakan sebagai guru efektif apabila ia mampu mengubah Strategi, Metode, dan Teknik dalam mengajar agar tidak terkesan membosankan sehingga siswa terkesan pasif di dalam kelas. Untuk itu guru harus mempunyai cara atau metode yang tepat dalam menyampaikan suatu pelajaran salah satunya adalah dengan strategi Think, Talk, Write (TTW). Rumusan masalah dalam penelitian ini adalah, Pertama, Bagaimana implementasi strategi Think, Talk, Write di SMP Muhammadiyah Pondok Modern Paciran Lamongan, Kedua, Sejauh mana penerapannya dalam Meningkatkan Keaktifan belajar siswa kelas X-11 pada pembelajaran Al-Islam di SMP Muhammadiyah Pondok Modern Paciran Lamongan. Pendekatan dalam penelitian ini adalah deskriptif - kualitatif dengan menggunakan tiga teknik pengumpulan data, yakni observasi, interview, dan dokumentasi, dan dengan teknik análisis induksi, deduksi, dan komparasi. Hasil penelitian ini menyimpulkan bahwa, Pertama, Implementasi strategi Think, Talk, Write di SMP Muhammadiyah Pondok Modern Paciran Lamongan sudah berjalan cukup baik, karena dalam penerapannya tidak ada kendala - kendala atau problem - problem, serta adanya penerapan strategi Think, Talk, Write memiliki kontribusi atau peran terhadap pendidikan anak di SMP Muhammadiyah Pondok Modern Paciran Lamongan, terutama dalam membantu kegiatan belajar mengajar dikelas. Kedua, Adapun implementasi dari strategi Think, Talk, Write dalam meningkatkan keaktifan belajar siswa, adalah dengan penggunaan berbagai metode pengajaran yang dilakukan oleh guru sehingga dapat memotivasi siswa dalam belajar, membuat siswa lebih memperhatikan pelajaran, membantu proses pembelajaran interaktif menyenangkan antara guru dan murid, sehingga memudahkan menerima materi pelajaran.
DEVELOPMENT OF AGRICULTURAL EDUCATION IN AGRO INNOVATION PARK Amanda Amelia Ismail; Riza Firmansyah; Tika Tresnawati
Journal of Tourism Destination and Attraction Vol 10 No 2 (2022): Journal of Tourism Destination and Attraction
Publisher : Fakultas Pariwisata Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35814/tourism.v10i2.3468

Abstract

Tourism activities are not only to spend free time and vacation to relieve fatigue, but also increase knowledge and gain educational insight outside public schools. Efforts to meet these interests then formed a recreation area in which there is an element of edutourism. Edutourism is a mixture of tourism and educational activities. One of the places that provides educational tours is the Agro Innovation Park or commonly called Tagrinov. Tagrinov must revive sensations and experiences that can generate interest in revisiting tourists after being satisfied by previous visits, because the experience felt by tourists is one of the considerations for visitors when choosing tourism activities, therefore the measurement of experience can be measured by Experiential Marketing which includes components Sense, Feel, Think, Act, Relate
EFEKTIVITAS PENGGUNAAN APLIKASI PENDAMPING PARIWISATA DI KAWASAN TAMAN MARGASATWA RAGUNAN Ramadhan, Aula; Vitha Octavanny; Riza Firmansyah
Journal of Tourism Destination and Attraction Vol 12 No 2 (2024): Journal of Tourism Destination and Attraction
Publisher : Fakultas Pariwisata Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35814/tourism.v12i2.7288

Abstract

This research aims to analyze usability tests and satisfaction factors for visitors who use the Taman Margasatwa Ragunan application and identify satisfaction levels based on the Customer Satisfaction Index (CSI). The method used in this research is descriptive with quantitative methods. The object of this research is Usability Testing (Learnability, efficiency, memorability, error) and visitor satisfaction and satisfaction factors (product quality, service quality, emotional image, price and cost). The sample obtained was 100 respondents using a purposive sampling technique and using data collection methods in the form of questionnaires, literature studies and documentation. Based on the research results, analyze of usability testing attributes and visitor satisfaction factor attributes shows that the Taman Margasatwa Ragunan application is easy to use and meets user needs so as to meet the satisfaction of visitors who use the application. This is proven by the large number of respondents who filled in “Important and Very Important” also “Satisfied and Very Satisfied” statements regarding the identification of Usability Testing and user satisfaction factors in the Taman Margasatwa Ragunan application. This is reinforced by the results of the CSI calculation with a value of 79.35% which is based on the CSI value index table in the "SATISFIED" criteria. This shows that the majority of visitors who use the tourism companion application in the Ragunan Wildlife Park Area are satisfied with all the indicators used in this research.