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Johanes Baptista Permadi
Bina Nusantara University

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Menjaga Kontinuitas pada Saat Pengambilan Gambar dalam Media Film Johanes Baptista Permadi
Humaniora Vol. 1 No. 2 (2010): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v1i2.2876

Abstract

Film media is a new media to communicate. However, the communication way in this movie is different from other media communication visual. Continuity is a crucial element in communicating through visual media, and sometimes continuity in a film is parted in a scene. The cause of losing continuity needs to be observed more, so there will be a method to anticipate losing continuity of a film in pre-production stage or in preparation stage before actual shooting. The data gained from students’ assignments in ‘Cinematography for Animation’ subject, which close to problem formulation. After the data is gained and compared, there will be experiment using simulation towards application software 3D to find alternative about continuity. The result covers the shooting way to keep continuity and a brave preparation in pre-production stage or before shooting. 
Teknologi 3D dalam Proses Pembuatan Komik Johanes Baptista Permadi
Humaniora Vol. 2 No. 1 (2011): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v2i1.3097

Abstract

Comic has been people’s favorite since 1930. As the growth of years and technology, the demands in designing comic were also increasing. To fulfill the demands, comic authors spent their times to draw so that they have no time to discover other element besides technical. Therefore, it is important if the comic author helped by 3D technology to accelerate technical process so that the comic authors will get extra time to develop other elements like concept and story. Data is gathered from interviews with both semi-professional and professional comic authors who are having problems being solved. Solving problems are conducted by using 3D software to draw picture of distorted space. And then two semi-professional comic authors will try to draw distorted space in tracing the picture from 3D software to see how many times needed to draw hard part traditionally. 
Analisis Akting dalam Animasi Karakter Amatir dengan Tolok Ukur Profesional Johanes Baptista Permadi
Humaniora Vol. 4 No. 2 (2013): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v4i2.3562

Abstract

Issue raised is the lacks of animation quality in facial expressions that often make the characters do not look quite alive. The method used to find a solution is recording human facial expressions as a reference in a state of silence, dialogue, movement, and interaction with the gadgets. Once the reference is obtained, the results of the study are implemented in a 3D model which is ready to be animated. The goal is to make animated facial expressions and lively as similar as possible to actual human facial expressions. After making the animation, the animation results are compared with the references recorded to infer the observation.