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Prototipe Sistem Keamanan dan Kenyamanan Gedung Olahraga Berbasiskan Mikrokontroller Suryadiputra Liawatimena
ComTech: Computer, Mathematics and Engineering Applications Vol. 1 No. 1 (2010): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v1i1.2164

Abstract

This study is intended as a source of learning and research will design and comfort safety System gymnasium-based microcontrollers. Existing gym until now still has a weakness for several factors such as weather changes rapidly, visitors are crowded, and the level of public awareness of the order is still lacking, so will implications for the safety and comfort for users of building itself. The method is a method of research literature and methods of laboratory studies. Literature study was done by studying and looking for articles on matters relating to the development of world sports stadiums that are considered to have the required criteria. For laboratory study done by making the design of hardware and software is also used in this study. This system used sensors to detect the rainy weather conditions, detect the light intensity to keep the lighting inside the building, limiting the number of visitors in accordance with the capacity building capacity, temperature rise resulting from a user density of buildings and also a fire hazard that could have been either intentional or unintentional. Entirety of the sensor arrangement is controlled by a microcontroller. It is expected that by using this system, users are building (football stadium) will feel more secure and convenient to activities inside the building.
Impelementation of Information Technology Service Management at Data And Information System Center of XYZ University Kornelius Irfandhi; Ariani Indrawati; Dwykie Alexandra; Krisantus Wanandi; Yanuari Harisky; Suryadiputra Liawatimena
ComTech: Computer, Mathematics and Engineering Applications Vol. 7 No. 1 (2016): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v7i1.2220

Abstract

Information Technology (IT) is increasingly progressing. Nowadays, the success of a business of the organization/company is highly dependent on the IT infrastructure used. Therefore, organizations/companies have to manage their IT service to be optimal to their customers. Looking at this matter and the increasing dynamics of XYZ University, then Data and Information System Center (Pusdatin) - an IT provider of XYZ University began implementing IT Service Management (ITSM) from 2013 using the latest version of Information Technology Infrastructure Library (ITIL), namely ITIL v3 as a framework for implementing ITSM in its business processes. However, along the way, there are still some problems happen in Pusdatin in order that ITSM can actually support and align with the objectives of XYZ University. Through this paper, the authors want to explain how the implementation of ITSM at Pusdatin, identify the problems related to the implementation of ITSM, and provide the solutions for each problem. The methods used are direct observation to Pusdatin, conductan interview with the Head of Pusdatin and Staff of Pusdatin, and also perform a literature review of books and papers that discuss about ITIL. The result of this research is that ITSM process of Pusdatin generally works quite well but there are still some shortcomings because ITSM is not 100% implemented in all areas.
Analisis dan Perancangan Sistem Karcis Elektronik Pada Gerbang Masuk Busway Dengan Menggunakan RFID Suryadiputra Liawatimena
ComTech: Computer, Mathematics and Engineering Applications Vol. 1 No. 2 (2010): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v1i2.2650

Abstract

The aim of this study is to use Radio Frequency technology to facilitate human activities, especially used in Busway entrances. In this research methodologies used include field survey to the BP Transjakarta; literature study by reading manuals, text books, journals, and articles on the Internet, and conduct laboratory experiments on the Bina Nusantara University Hardware Research Laboratory in designing and making the minimum system . Based on the results of an experiment and taking data on the minimum system, it can be concluded in general the performance of the system is running well, but the response time was not optimal. Some improvements to the system needed to improve system performance, such as raising response time, improved data security, and online systems. 
Development of Mobile Learning in Faculty of Economics, Bina Nusantara University Herru Darmadi; Suryadiputra Liawatimena
ComTech: Computer, Mathematics and Engineering Applications Vol. 8 No. 3 (2017): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v8i3.3905

Abstract

The research wanted to find the workflow and solution by developing m-learning object for Android and iOS-based smartphone and tablet that supported interactive multimedia. The research began with analysis, design, implementation, and evaluation. Currently, the learning objects were not compatible with mobile devices. To overcome this problem, the research focused on designing the instructional design for m-learning and the development of interactive multimedia. Instructional design was created by the collaboration of the subject matter expert and instructional designer. M-learning was designed using UML and developed using Adobe AIR technology. The implementation of this research was a prototype of m-learning for concept of cost in Faculty of Economics, Bina Nusantara University. Then, the evaluation was conducted by distributing m-learning object to 32 selected students by simple random sampling in their first week of lectures in February 2014. The observation was conducted during m-learning object installation and initial learning process. At the end of the second week of the experiment, summative assessment and questionnaire were given to students. The results show that m-learning object is compatible with mobile devices. The students also say that m-learning is easy to use and helpful for their learning.
Dynamic Map Pathfinding Using Hierarchical Pathfinding Theta-Star (HPT*) Algorithm Irfan Darwin; Suryadiputra Liawatimena
International Journal of Engineering and Emerging Technology Vol 6 No 2 (2021): July - December 2021
Publisher : Doctorate Program of Engineering Science, Faculty of Engineering, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Theta-Star is an efficient algorithm that can be used to find an optimal path in a map with better performance compared to the A-Star algorithm. Combining the Theta-Star with Hierarchical Pathfinding further enhances its performance by abstracting a large map into several clusters. What this combination lacks is the capability to handle a dynamic element in the map. Without that capability, the agent could potentially collide with elements in the map that is undesirable in certain conditions, while adding that capability might reduce the pathfinding algorithm's performance. The proposed algorithm aims to provide the capability to handle dynamic elements without severe negative impact on the performance of the algorithm. The effectiveness of the proposed algorithm is verified in terms of execution time, number of nodes explored, final path length, and the number of collisions that occurred.
Fish Classification System Using YOLOv3-ResNet18 Model for Mobile Phones Suryadiputra Liawatimena; Edi Abdurachman; Agung Trisetyarso; Antoni Wibowo; Muhamad Keenan Ario; Ivan Sebastian Edbert
CommIT (Communication and Information Technology) Journal Vol. 17 No. 1 (2023): CommIT Journal
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/commit.v17i1.8107

Abstract

Every country in the world needs to report its fish production to the Food and Agriculture Organization of the United Nations (FAO) every year. In 2018, Indonesia ranked top five countries in fish production, with 8 million tons globally. Although it ranks top five, the fisheries in Indonesia are mostly dominated by traditional and small industries. Hence, a solution based on computer vision is needed to help detect and classify the fish caught every year. The research presents a method to detect and classify fish on mobile devices using the YOLOv3 model combined with ResNet18 as a backbone. For the experiment, the dataset used is four types of fish gathered from scraping across the Internet and taken from local markets and harbors with a total of 4,000 images. In comparison, two models are used: SSD-VGG and autogenerated model Huawei ExeML. The results show that the YOLOv3-ResNet18 model produces 98.45% accuracy in training and 98.15% in evaluation. The model is also tested on mobile devices and produces a speed of 2,115 ms on Huawei P40 and 3,571 ms on Realme 7. It can be concluded that the research presents a smaller-size model which is suitable for mobile devices while maintaining good accuracy and precision.