Adriani Halim
Bina Nusantara University

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Efektivitas Prinsip Redundansi dalam Presentasi Perkuliahan Adriani Halim; Agustinna Yosanny; Andreas Soegandi
ComTech: Computer, Mathematics and Engineering Applications Vol. 3 No. 2 (2012): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v3i2.2319

Abstract

The purpose of this study is to study the application of redundancy principles by Richard Mayer on learning material used in class presentation. The principles are applied during the learning material development, using PowerPoint as the learning medium. The result of this study showes that the application of redundancy principle on learning material development provides positive result in helping students’understanding during teacher’s presentation.
Aplikasi Perangkat Ajar Kebudayaan Indonesia Berbasis Multimedia Agustinna Yosanny; Yen Lina Prasetio; Adriani Halim; Yunair Octaarianti Octaarianti S. A.
ComTech: Computer, Mathematics and Engineering Applications Vol. 3 No. 1 (2012): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v3i1.2458

Abstract

The purpose of this research is to design a CAI application as a learning support and media to introduce the valuable cultures of Indonesia. The CAI is objected to children or people using computer. The research applied the Interactive Multimedia System Design & Development (IMSDD) method, which consists of system requirement, design consideration, implementation, and evaluation. The result of this research is a CAI application about Indonesian culture based on multimedia that fulfills the user’s need on CAI application. CAI is expected to grow users’ interest about Indonesian culture, improve children’s memory capability, and help create the learning process more interesting and fun.
Pengembangan Aplikasi Mobile untuk Penyediaan Informasi Sekitar Kampus Binus Berbasis Web Agustinna Yosanny; Adriani Halim
ComTech: Computer, Mathematics and Engineering Applications Vol. 4 No. 2 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i2.2541

Abstract

Sometimes we find difficulties in obtaining the necessary information as limited to place and time, as well as the media used. One example is limitations in obtaining the necessary information about facilities available at the nearby of Binus University campus. Based on this case, we propose information media providing facilities around Binus University campus that can be accessed anytime and anywhere using mobile web technology guided by Google maps. The features of Google maps can also help users locate the facility. The methodology used in this research is analysis and design. Results that can be obtained from this research is a mobile-web application that provides complete information about the environment around BINUS campus that can be accessed by students and the surrounding community. Using this application, BINUS students can obtain the necessary information about the campus environment easily and quickly.
Penelitian Keefektivitasan Pembelajaran Kanji Bahasa Jepang menggunakan Mobile Phone Berbasis Android dan Ios Adithya Pratama; Yordania Yordania; Rico Harisin; Adriani Halim
ComTech: Computer, Mathematics and Engineering Applications Vol. 4 No. 2 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i2.2660

Abstract

The purpose of this research is to explore the effectiveness in learning Japanese Kanji by mobile phone, compared with learning by books. The research is conducted on two groups given same learning materials on different instructional media. The research methodology is literature study, data analysis, system design, and implementation. The test result shos that there is no significant difference in learning performance between the group using mobile phone and the group using book.
Penerapan Teori Motivasi dalam Perancangan Aplikasi Edutainment Adriani Halim; Andreas Soegandi
ComTech: Computer, Mathematics and Engineering Applications Vol. 2 No. 2 (2011): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v2i2.2935

Abstract

The purpose of this study was to develop an edutainment application which engages user’s interest like a game application does. The application development implemented motivation theory by Malone and Lepper. The result of this study showed that implementing Malone and Lepper’s motivation theory on edutainment application concerning global warming gives positive result in engaging user’s interest. This application is expected to enhance user’s awareness about global warming.