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Pengaruh Strategi Peer Mediated Instruction And Intervention Tipe Classwide Peer Tutoring Terhadap Kemampuan Berpikir Kritis dan Prestasi Belajar Mahasiswa Sekolah Tinggi Teknik Malang Ariesta Wulandari Ciptaningtyas
Sinteks : Jurnal Teknik Vol 5 No 2 (2016): Vol.05 No.02 2016
Publisher : Sekolah Tinggi Teknik Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (241.772 KB) | DOI: 10.0001/60

Abstract

Kemampuan akademik mahasiswa dikelas pada umumnya bersifat heterogen. Strategi pembelajaran yang tepat untuk mengatasi kemampuan akademik yang heterogen adalah dengan menerapkan strategi pembelajaran Peer Mediated Instruction and Intervention tipe Classwide Peer Tutoring. Penelitian ini dilakukan untuk mengetahui pengaruh strategi PMII Tipe CWPT Berbasis Eksperimen Terhadap Kemampuan Berpikir Kritis dan Prestasi Belajar Fisika Dasar 1 Mahasiswa. Penelitian ini merupakan penelitian Quasi experiment post-test only control group design. Hasil Penelitian ini 1)  terdapat pengaruh CWPT terhadap kemampuan berpikir kritis dan prestasi belajar fisika dasar 1 Mahasiswa, 2) terdapat pengaruh CWPT terhadap kemampuan berpikir kritis, 3) ) terdapat pengaruh CWPT terhadap prestasi belajar. Kata Kunci: Peer Mediated Instruction and Intervention tipe Classwide Peer Tutoring berbasis eksperimen, kemampuan berpikir kritis, prestasi belajar.
PENGEMBANGAN MEDIA ANIMASI INTERAKTIF BERBASIS CANVA PADA MATERI IKLIM DAN PERUBAHAN IKLIM PADA PESERTA DIDIK KELAS 4 SD Rahayu, Sri Rahayu Ningsih; Ariesta Wulandari Ciptaningtyas; Hedin Hendratarto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42890

Abstract

This research was carried out from the problem of the lack of use of interactive visual media in elementary schools, especially in abstract materials such as climate and its changes which often make it difficult for students to understand. The limitations of educators in mastering learning technology result in the teaching and learning process tending to be conventional, thereby reducing student interest and involvement, this research is inferred to create interactive animation learning media innovations using the Canva application for students, as well as test the level of eligibility. This research uses a methodology by applying Research and Development (R&D) methods, the focus of this research includes comprehensive product development and expert validation. Validation is carried out by material experts and media experts with the aim of evaluating the quality of content, visual aspects, and relevance of media to curriculum goals. Data collection was carried out through Likert scale questionnaires, direct observations, and literature reviews, which were then processed through quantitative descriptive analysis using detailed percentage calculations. The results of the study prove that Canva is an effective tool for creating interactive animations that are attractive and easy to understand. The level of media feasibility reached a very significant number, namely 93.33% of the media and of the material 99.33%, which categorized this animation as "very feasible" media. Based on the results of the study, Canva-based interactive animation has proven to be an innovative solution that can increase students' understanding of concepts and active participation in science subjects. This media not only overcomes the obstacles of technological limitations for educators, but also provides a more concrete, dynamic, educational, and fun learning experience for students at the elementary school level, this aims to achieve the best and maximum learning outcomes in the long term for the advancement of the quality of Indonesia's national education.