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Clusterization Using K-Means Clustering Algorithm In Predicting Student Graduation Time Syaiful Zuhri Harahap; Masrizal
International Journal of Business, Technology and Organizational Behavior (IJBTOB) Vol. 1 No. 6 (2021): December | International Journal of Business, Technology and Organizational Beh
Publisher : Garuda Prestasi Nusantara Consulting

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52218/ijbtob.v1i6.152

Abstract

Education at the college level is a suggestion that students can get a degree in order to have knowledge in the field of computer science. Taking a decision from a BIG DATA for Predicting student graduation time is useful to provide a means of knowing the estimated time of a student's graduation by seeing which students fall into a certain cluster based on the parameters of the Cumulative Achievement Index (GPA) and attendance. It is hoped that it can help the campus and students to predict the graduation rate on time and to improve the reputation for the campus itself and timely graduation for students so that their graduation is not late, besides that the campus can do things that need to be done if they are predicted pass not on time like by making motivation and other things
Design and Development of Mathematics and Basic Indonesian Learning Tools for Early Children Based on Android Masrizal; Syaiful Zuhri Harahap; Musthafa Haris Munandar; Irmayanti; Aisyah Hayati
Jurnal Mantik Vol. 4 No. 3 (2020): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.Vol4.2020.1060.pp2017-2022

Abstract

It is media learning. Using advanced Android smartphones also evolved from manual to digital learning media. However, the rapid development of the era does not shed light on advancing learning methods in the educational institution, as PAUD Kamboja, Tanjung Gadang Sub- District, which still uses manual learning methods today. PAUD Kamboja needs different media to help the learning process, such as using digital media as android applications. Actionscript 3.0 is designed and built using Adobe Flash Professional CS6 software and language. Support is also an android-based AdobeAIR application, used as a drive or runtime.
Design of Online Library Information System at Sei Kamah Village Hall I Musthafa Haris Munandar; Syaiful Zuhri Harahap; Masrizal; Rahma Muti ah; Yeni Syahfutri S
Jurnal Mantik Vol. 4 No. 3 (2020): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.Vol4.2020.1061.pp2023-2027

Abstract

The research results suggest that the collection of books available in Balai Desa Sei Kamah I Library is still insufficient. The book collection only has a ratio of 1:5 compared to the number of users. The utilization rate of book collection by sei kamah I villagers is also low. When in the library, the community, especially among students, is deficient in visits to the library. In one week, the community only 1 or 2 times came to the library and spent less than 1 hour. Library employees and staff have not played a full role in promoting how important a library is. Therefore, researchers created a new idea that the library system that is still manual is made into an Online-based system. The library service becomes better and more enjoyable.
Implementation of C4.5 Agorithm in predicting the timeliness of student graduation (Case Study: Informatics Management Study Program, Labuhanbatu University) Syaiful Zuhri Harahap; Musthafa Haris Munandar; Masrizal; Ibnu Rasyid Munthe; Meidy Putra Panusunan Siregar
Jurnal Mantik Vol. 4 No. 3 (2020): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.Vol4.2020.1064.pp2041-2048

Abstract

The high success rate of college students and the low student failure rate represent the college's standard. College Student loss and its causal causes are interesting subjects for study. Colleges are actually in a very demanding climate. Any college aims to continually develop its management to improve the quality of its education and improve its accreditation. One feature of the college accreditation examination is time graduation. Also, timely graduation is an essential concern because graduation rates are the foundation for its effectiveness. One of the problems that are now the topic of talking about academic failure is students' dropout and graduation. Data mining is a technique of tracing current data to create a model and then using it to recognize other data patterns not contained in the database. One of the techniques used in data mining is the classification methodology using the C4.5 process.
Media Pembejaran tentang Hewan Menggunakan Adobe Flash Cs6 Mira Handayani Siregar; Syaiful Zuhri Harahap; Musthafa Haris Munandar; Masrizal; Marnis Nasution; Irmayanti; Rahma Muti Ah; Megawati Pasaribu
Majalah Ilmiah UPI YPTK Vol. 27 (2020) No. 2
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jmi.v27i2.58

Abstract

The Development Of Science And Technology Is So Rapid And Has A Big Influence On The Teaching And Learning Process. The Learning Media Used By The Teacher Has A Major Influence In Increasing Interest And Accelerating Students' Understanding Of The Material Presented By The Teacher. As A Result Of These Technological Advances, Various Applications Began To Appear That Were Made To Assist The Process Of Teaching And Learning Activities, However, There Are Still Many Early Childhood Schools That Have Not Utilized Animation-Based Applications. Animal Recognition Learning Media Uses Adobe Flash Cs6 For Student Learning Facilities, Especially Paud Al-Azis To Help Teachers In Teaching And Learning Activities To Be More Interactive And Fun. This Introduction To Animals Is Made To Increase The Knowledge Of Early Childhood Students In Recognizing Animals And Questions Related To Animals And Starting With Learning Using Animation-Based Applications