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Aplikasi Augmented Reality Pengenalan Rumah Adat dan Benda Bersejarah Aceh Mursyidah Mursyidah; Ramadhona Ramadhona
Jurnal Infomedia:Teknik Informatika, Multimedia & Jaringan Vol 2, No 2 (2017): Jurnal InfoMedia
Publisher : Politeknik Negeri Lhokseumawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (536.706 KB) | DOI: 10.30811/.v2i2.513

Abstract

Abstrak— Rumah adat merupakan salah satu kebudayaan yang paling tinggi nilai seninya. Kurangnya pengetahuan tentang rumah adat serta peralatan tradisional Aceh dikalangan masyarakat umum, menjadikan nilai budaya Aceh semakin berkurang. Upaya untuk meningkatkan minat masyarakat untuk melestarikan budaya terus dilakukan. Salah satunya dengan menjadikan teknologi Augmented Reality sebagai media untuk memvisualisasikan rumah adat dan benda-benda tradisional aceh dalam bentuk animasi 3D. Metode yang digunakan pada penelitian ini adalah marker base tracking . Perangkat lunak yang digunakan dalam perancangan aplikasi ini yaitu Vuforia, blender 3D dan unity. Pada aplikasi ini user dapat melihat 1 animasi rumah adat Aceh dan 9 objek 3D benda tradisional Aceh. Dapat disimpulkan teknologi augmented reality memang dapat diterapkan pada perangkat Android, dengan hasil pengujian jarak terbaik kamera membaca marker yaitu 20 cm s/d 60 cm dengan sudut terbaik yaitu 0o s/d 40o.Kata kunci— augmented reality, marker, vuforia, rumah adat acehAbstract— Traditional house is one of the most high culture of art value. Lack of knowledge about traditional houses and traditional Acehnese objects among the general public, making the cultural values of Aceh diminishing. Efforts to improve realization of achenesse people to preserving culture of aceh, one of its by making Augmented Reality technology as a medium to visualize traditional house and traditional Acehnese objects to be 3D animation. The method used in this research is marker base tracking. The software that used in reasearch is Vuforia, blender 3D and unity. In this application, user will find an animation of trditional house of Aceh and 9 object 3D traditional object of Aceh. Conclusions from the study is augmented reality technology can be applied to Android devices, with the best distance test results of camera reading the marker is 20 cm to 60 cm and 0o to 40o for the best angle.Keywords— augmented reality, marker, vuforia, traditional house of aceh,
PROMOTING FIX-UP STRATEGY TO IMPROVE READING COMPREHENSION AT SMP BINATAMA PALEMBANG Ramadhona Ramadhona; Jenny Elvinna Manurung; Farnia Sari
Didascein : Journal of English Education Vol.3 No.1 March 2022
Publisher : Universitas Tridinanti Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36767/d.v3i1.923

Abstract

Fix-Up strategy is an effective strategy to develop the students’ creativity in thinking and expand their knowledge because they are connecting what is stated in the text and what have been ever experienced that could help increasing their reading comprehension. The aimsof this study were to find out whether or not there was a significant improvement of students’ reading comprehension achievement through fix-up strategy and to find out whether or not there was a significant difference instudents’ reading comprehension achievement between students who were taught by using Fix-Upstrategy and those who were not. The population was the eighth-graders of SMP Binatama with total number 127.Toselectthe sample of this study, purposive sampling technique was implemented.There were 64 students as sample. The data were obtained from students’reading comprehension test in recount text. In analyzing the data,paired sample t-test and independent sample t-test were used. The result of paired sample t-test showed that t-obtained(16.435)was higher than t-table (0.296) and the results of independent sample-test showed that t-obtained (6.697) was higher than t-table (0.296). It can be concluded that there was a significant improvement of reading comprehension through Fix-Upstrategy and there was a significant difference in students’ reading comprehension between the students who were taught by using Fix-Upstrategy and those who were not.Keywords:promoting, fix-up strategy, reading comprehension