Irohito Nozomi
UPI YPTK

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Aplikasi Game Edukasi pada Anak Usia 5 Sampai 10 Tahun dengan Metode Image Manipulation Irohito Nozomi
INTECOMS: Journal of Information Technology and Computer Science Vol 1 No 2 (2018): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (967.311 KB) | DOI: 10.31539/intecoms.v1i2.288

Abstract

At present we have found a lack of learning media applications that can attract the attention of children in the learning process, especially children aged 5 to 10 years. Educational games need to be developed, because learning games have advantages over conventional learning. The main advantages of learning games are in the appearance of the real problem. Learning games are designed to be examples of existing problems so that values ​​or knowledge can be used to solve the problem. This learning simulation game aims for entertainment and can be used as one of the media that overcomes boredom and boredom in the learning process and educates students. Based on the pattern that this learning game has, users are required to learn to complete the existing learning. Promotes learning games that are superior in some respects when compared to old learning methods. One obvious advantage is animation that can increase children's memory, so children can store learning material for a long time, when compared to conventional learning. Keywords : Education Game, Children, Image Manipulation
Pemanfaatan Teknologi di Kelurahan Kubu Gadang Kota Payakumbuh sebagai Sarana Informasi, Peningkatan Sumber Daya Manusia, dan Pertumbuhan Ekonomi bagi Pelaku Usaha Mikro Kecil Menegah (UMKM) Irohito Nozomi; Cendra Wadisman
INTECOMS: Journal of Information Technology and Computer Science Vol 2 No 2 (2019): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (422.186 KB) | DOI: 10.31539/intecoms.v2i2.937

Abstract

In the current 4.0 era, which is happening in the current technology, it can be said to have almost reached a satisfactory level. Where these developments are very influential in all fields, as now information technology has also been applied in various aspects ranging from human resource development and the development of micro small and medium enterprises (MSMEs). All levels are provided with the ease of existing progress. However, the use of information technology has not been felt in all regions, resulting in gaps in human resources in each region and hampering the rate of economic growth, especially in the micro small and medium business sector. For this reason, it is necessary to have equal distribution of information technology utilization so that it can improve HR and encourage the growth of MSMEs. The purpose of this study is that the use of information technology can improve human resources and strengthen the economy of the community from the MSME sector, especially in Kubu Gadang Urban Village, Payakumbuh. Keywords: Information Technology, Human Resources, SMEs.