Andang Sapto Pramono
Universitas Muhammadiyah Surakarta

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Rancang Bangun Game Edukasi “Petualangan Geometri” Berbasis Android Andang Sapto Pramono
Jurnal Ilmiah SINUS Vol 17, No 2 (2019): Vol. 17 No. 2, Juli 2019
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1055.315 KB) | DOI: 10.30646/sinus.v17i2.401

Abstract

Education is basically one step to improve and develop all aspects of human beings. Education is not only in the form of science, but also in the form of values, skills and attitudes, so that in education it is expected to be able to make a person intelligent, skilled and be able to behave according to the prevailing norms. Mathematics is one of the subjects taught since elementary school education. Geometry and measurement are aspects of basic competencies found in elementary school mathematics learning ranging from class I to class VI. To make a child have good geometry measurement skills, the teacher (parent, teacher or family) must have the means or media that can train children's geometry measurement skills in an interesting and fun way. The purpose of this study is to create a media to train geometry measurement capabilities, especially for class V through an Android-based application, the application created will be packaged in the form of an educational game. The game is developed using SDLC with V-models and the game will be tested through blackbox, installation tests and questionnaires.