Claim Missing Document
Check
Articles

Found 2 Documents
Search

Perancangan Webcomic Interaktif "Horror Stories Of Indonesia" Anggie Putiamary; Alvanov Z. Mansoor
Wimba : Jurnal Komunikasi Visual Vol. 7 No. 1 (2015)
Publisher : KK Komunikasi Visual & Multimedia Fakultas Seni Rupa dan Desain Institut Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1031.84 KB) | DOI: 10.5614/jkvw.2015.7.1.3

Abstract

In Indonesian culture, fear is one concept that can be found in traditional folklore which can be seen from various mystical stories from all around the archipelago with implicit moral message. In popular culture, ghost themed folklore then adapted in various media. At the presentation, folklore adaptation medium is closely related with ways to tell tales, or storytelling. One of the effective way in delivering content of a story is by including reader’s interest in a storyline. For example, by using such storyline, or even adding elements that can attract reader’s attention, so the readers may gain different experience in story reading, especially those including visual element. In further development, horror‐themed popular media faces sour response from audience as they fail to present interesting horror content despite the richness of local culture. Meanwhile, as one of the product of media digitalization, webcomic is a form of comic published in a website that can be accesed online. Some Indonesian webcomic sites has enough attention from the readers, but in the content, the comics are still using printed comic visualization standards, which is accessing page by page, and still not using website format content that is more flexible in visualization design and more interactive for readers. Seeing the condition, experiment of using webcomic in translating the sensation we get from horror genre has potential to lift supernatural‐themed folklore culture in Indonesia. Horror stories can be presented as an immersing reading experience using website as a wideworld accesible platform. Mulltimedia’s role, such in webcomic is hoped to give novelty in visual narration and also adding insights through the unique side of Indonesian culture. Keywords: folklore, horror, storytelling, webcomic
Studi Persepsi Representasi Budaya Indonesia dalam Video "Wonderland Indonesia" Karya Alffy Rev Quinela Wensky; Alvanov Z. Mansoor; Lies Neni Budiarti
Jurnal MAVIB Vol 4 No 2 (2023): MAVIB Journal - Agustus 2023
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/mavib.v4i2.2755

Abstract

Video adalah sebuah bentuk media komunikasi visual yang banyak digunakan di abad 21. Diantara video yang beredar di platform video YouTube Indonesia, terdapat sebuah video yang berhasil mencapai trending nomor 1 dalam waktu tiga hari setelah publikasinya di tanggal 17 Agustus 2021. Video berjudul “Wonderland Indonesia” merupakan sebuah video yang penuh dengan unsur elemen visual dari budaya Indonesia. Dengan video tersebut sebagai objek kajian, penelitian ini dilakukan untuk mencari tahu bagaimana presentasi elemen dalam video mampu mempengaruhi persepsi penonton terhadap identitas dan representasi budaya Indonesia. Penelitian dilakukan dengan menggunakan metode deskriptif-eksplanatif yang didukung oleh teori sinematografi, teori persepsi, dan model representasi “Circuit of Culture” oleh Stuart Hall. Hasil penelitian menunjukkan bahwa teknik sinematografi yang digunakan untuk mengolah budaya Indonesia menjadi elemen visual dalam video berdampak pada identitas dan representasi yang dihasilkan. Perbedaan pada penggunaan teknik sinematografi dan adaptasi budaya pada video menghasilkan representasi identitas Indonesia dari segi budaya, ideologi, dan kepercayaan spiritual pada sekuens awal, tengah, dan akhir video. Hasil studi ini diharapkan dapat meningkatkan pengetahuan mengenai proses pengolahan budaya yang efektif untuk merepresentasikan budaya Indonesia dalam media video.