Conni La Febrina
Universitas Negeri Jakarta

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PENGARUH INTENSITAS BERMAIN GAME ON-LINE TERHADAP AGRESIVITAS SISWA Conni La Febrina
Jurnal Ilmiah Visi Vol 9 No 1 (2014): VISI : Jurnal Ilmiah Pendidik dan Tenaga Kependidikan Pendidikan Non Formal
Publisher : Direktorat Pembinaan Guru dan Tenaga Kependidikan Pendidikan Anak Usia Dini Kementerian Pendidikan dan Kebudayaan bekerjasama dengan Fakultas Ilmu Pendidikan Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (275.671 KB) | DOI: 10.21009/JIV.0901.4

Abstract

This ex post facto research, conducted at SDN Gedong 06 Pagi, Gedong village, East Jakarta in August 2013, aimed to obtain empirical data of the influence of the intensity of playing on-line games towards the aggressiveness of grade II SD. Samples were taken using the technique of cluster random sampling and simple random sampling. The data were collected using question form and analyzed employing one way analysis of Variance (ANAVA) and t-test. The results of the testing of hypotheses using ANAVA indicate different aggression of the children in the three groups of intensity playing on-line game. T- test indicates all H0 rejected but Ha accepted. The implication of this research result is the intensity performed by the children in playing on-line games could contribute to their aggression against the environment. The role and efforts of teachers and parents in providing the children with educational games, can develop pro-social behavior and positive character of the children.