Silvia Ratna
Teknik Informatika, Fakultas Teknologi Informasi Universitas Islam Kalimantan Muhammad Arsyad Al Banjari Banjarmasin

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SISTEM MONITORING KESEHATAN BERBASIS INTERNET OF THINGS (IoT) Silvia Ratna
AL-ULUM: JURNAL SAINS DAN TEKNOLOGI Vol 5, No 2 (2020)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (299.091 KB) | DOI: 10.31602/ajst.v5i2.2913

Abstract

The internet is now an important part of our lives and has enabled many of the machines and devices that we use in our daily lives to be remotely monitored and controlled through Internet of Things (IoT) technology. smart health applications have become a very fast growing sector. For someone with heart disease, the value of the Heart Rate (HR), Heart Rate Variability (HRV) and Body Temperature (ST) are considered as vital parts that must be measured regularly.  In this study, an Android-based application will be developed that can monitor the value of HR, HRV and ST for patients who must always be under the supervision of a doctor. The measurement system, which consists of sensors that can be used, continuously measures the condition of the patient's heart rate. Then send the measurement results on the android interface via an internet connection. Based on the results of research that has been done by proposing a The prototype Health Monitoring System produces excellent data accuracy. The measurement system created allows patients to move in their own social environment, and allows patients to live their daily lives comfortably.
ISO 9126 UNTUK PENGUJIAN GAME EDUKASI MEMBUANG SAMPAH BERBASIS ANDROID Silvia Ratna
AL-ULUM: JURNAL SAINS DAN TEKNOLOGI Vol 6, No 2 (2021)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (181.57 KB) | DOI: 10.31602/ajst.v6i2.4843

Abstract

Games are applications that are familiar to people from all walks of life. Efforts to increase the efficiency of providing applications that contain educational elements require a variety of alternatives and new innovations in programming to be applied as a tool to simplify the learning process. This study aims to create a game design called the game "Throw your trash" by inserting educational elements about how to dispose of garbage in its place and introducing the types of waste. And the sample used is elementary school students, because of their interest in the theoretical learning process, considering that children prefer to play games. The methodology used is starting from system analysis, design and implementation stages, and testing using ISO 9126.The results of this educational game to throw garbage show that the game application based on the aspect obtained a percentage of 95% of the Functionality test and the results of the analysis of usability testing obtained a percentage of 81.89% Kata Kunci: education, games, testing, android, ISO 9126