Arien Cahyani Putri
Universitas Islam Negeri Syarif Hidayatullah Jakarta

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PENGENALAN LOKALITAS BUDAYA INDONESIA KE MANCANEGARA MELALUI WEBTOON Arien Cahyani Putri; Eka Silvia; Safira Azzahra; Ahmad Bahtiar
Literasi : Jurnal Bahasa dan Sastra Indonesia serta Pembelajarannya Vol 5, No 2 (2021): JURNAL LITERASI OKTOBER 2021
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (821.815 KB) | DOI: 10.25157/literasi.v5i2.5343

Abstract

Sastra siber merupakan salah satu tanda perkembangan sastra pada era sekarang. Kecanggihan teknologi membawa pengaruh dalam media publikasi. Masyarakat dapat dengan mudah mengakses situs online sastra, salah satunya adalah platform Webtoon. Web komik asal Korea Selatan ini tak hanya mempublikasikan karya-karya dari negerinya saja, namun juga merambah di beberapa negara Asia, Eropa, dan Amerika. Para penulis Indonesia memanfaatkan Webtoon dengan memasukkan unsur budaya lokal Nusantara dalam karyanya sebagai bentuk kecintaan terhadap bangsa Indonesia. Adanya fitur Bahasa dalam platform tersebut, memberikan kemudahan pembaca internasional untuk bisa memilih bahasa dan memahami isi bacaan karya sastra gambar. Penelitian ini bertujuan untuk mengungkap pengenalan lokalitas budaya Indonesia melalui Webtoon ke mancanegara. Kajian ini menggunakan metode pendekatan kualitatif dengan mengambil data bersumber dari Webtoon dan menyajikan hasil analisis secara deskriptif. Penelitian yang telah dilakukan menunjukkan hasil bahwa kepopuleran Webtoon di seluruh negara bisa menjadi strategi pengenalan lokalitas budaya Indonesia dengan memasukkan unsur kebudayaan dalam teks cerita dan visualisasi gambar. Fitur Bahasa pada Webtoon dan Fan Translation membantu meluaskan penyebaran karya sastra ke mancanegara.
Penerapan Model Pembelajaran Role Playing dalam Mata Pelajaran Bahasa Indonesia Kelas 6 SD di Daerah 3T Arien Cahyani Putri; Luthfi Fadilah; Nur Syamsiyah
BELAJAR BAHASA: Jurnal Ilmiah Program Studi Pendidikan Bahasa dan Sastra Indonesia Vol 7 No 2 (2022): Belajar Bahasa: Jurnal Ilmiah Program Studi Pendidikan Bahasa dan Sastra Indonesi
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/bb.v7i2.38

Abstract

This study discusses the problem of the low quality of education in the 3T area caused by the incompatibility of the learning model with children's abilities, environmental conditions, facilities, media, and teaching materials. Therefore, it is necessary to use a role playing learning model, especially in Indonesian subjects at the elementary school level in the 3T area, which can adapt to conditions in the 3T area. Role playing models can take advantage of media in the surrounding environment to help students follow the learning process in schools that lack facilities and infrastructure. This study aims to determine the condition of education in Elementary Schools in the 3T area and apply the role playing learning model in the 3T area in the subject matter of Indonesian class 6 of elementary school. This study uses a qualitative descriptive method, data collection through interviews with students who become teaching volunteers in the 3T area and literature study. This study indicates that the three schools located in the 3T area have similarities and differences in problems that are the factors causing the low quality of elementary school education in the 3T area. The factors that have been identified are the distance from where the teacher lives, the quality of the teacher, facilities and infrastructure, students' reading ability, electricity in schools, public awareness, and teaching materials. The role playing model in Indonesian class 6 SD can be used for students in the 3T area. In its implementation, it must be carried out in stages, starting with introducing the model to students.