Baseran Nor
Unknown Affiliation

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

PENGARUH MULTIMEDIA, GAYA BELAJAR DAN MOTIVASI BELAJAR TERHADAP PENINGKATAN PRESTASI BELAJAR MIKRO EKONOMI MAHASISWA PENDIDIKAN EKONOMI FKIP UNLAM 2012/2013 Baseran Nor; Baedhowi Baedhowi; Djoko Santoso Th
Jurnal Pendidikan Insan Mandiri Vol 2, No 1 (2013)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/iman.v2i1.19628

Abstract

Learning technologies is necessary in the learning process, because it can spread the information widely, evenly, fast, uniform and integrated so that the message can be delivered in accordance with the content in question. Technology can be a medium for faculty in order to realize the learning process that is effective, efficient, and productive in accordance with the needs and demands of students. This study aimed to determine differences in learning achievement Micro Economics course student of Economics Faculty of Teacher Education UNLAM seen from the use of multimedia, learning styles and learning motivation of students.The research method used was a 2x3x2 factorial quasi-experimental. This research makes the entire population as the entire population of students taking courses in Micro Economics odd semester 2012/2013 as respondents, amounting to 72 students. Data collection using tests, questionnaires and documentation. Data were analyzed using three-way ANOVA analysis.Conclusions derived from this research are: 1) there are differences in learning achievement of students who use the Micro Economic multimedia with conventional media, 2) there are differences in student achievement visual, auditory and kinesthetic, 3) there are differences in student achievement Micro Economics Economics Education courses FKIP UNLAM that have high and low motivation, 4) there is an interaction effect between the use of multimedia to the type of student learning styles, 5) there is no interaction effect between the use of multimedia on the level of student motivation, 6) there is an interaction effect between type of learning style with the level of student motivation, and 7) there is no effect of the interaction effect of the use of multimedia, learning style type, and level of student motivation to learn.
Development of UNO Card Learning Media Economic Growth and Development Material Aulia Sapitri; Mahmudah Hasanah; Sharfina Amima; Baseran Nor
Journal of Educational Management Research Vol. 5 No. 3 (2026)
Publisher : Al-Qalam Institue

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61987/jemr.v5i3.2154

Abstract

This study aims to develop UNO card-based learning media and analyze its validity and practicality in teaching economic growth and development. In the context of rapid digitalization, learning environments face challenges such as decreased student concentration and over-reliance on technology, which often reduce engagement and learning effectiveness. Therefore, innovative, non-digital, and interactive learning media are needed to support meaningful learning experiences. This research employed a Research and Development (R&D) design using the 4D model, consisting of define, design, develop, and disseminate stages. Data were collected through expert validation sheets, student questionnaires, interviews, and documentation, and analyzed using descriptive quantitative techniques. The findings indicate that the developed media achieved a very high level of validity (96.75%) and practicality (94.4%). The media aligns well with curriculum standards and student characteristics, enhancing its instructional relevance. The interactive game structure increases student motivation, participation, and engagement. The visual and structural design supports readability and usability. The media is flexible and does not require internet access, making it suitable for diverse contexts. It also promotes collaborative and active learning. This study contributes to the development of game-based learning in economics education and recommends further research to examine its effectiveness on learning outcomes.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATERI HAK KEKAYAAN INTELEKTUAL DI SMKS SYUHADA BANJARMASIN Muhammad Ade Wardheni; Baseran Nor; Mahmudah Hasanah; Dwi Atmono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research focuses on development of an Android-based learning medium for Intellectual Property Rights (IPR) content in Creative Project and Entrepreneurship (PKK) subject at SMKS Syuhada Banjarmasin, ensuring that it meets criteria of validity, practicality, and effectiveness. The development process followed 4D model (Define, Design, Develop, Disseminate) (Sugiyono, 2023) and utilized Canva, iSpring Suite, and Website 2 APK Builder tools. Data were collected using material expert  and media expert validation sheets, student response questionnaires, and pretest–posttest instruments. The analysis results showed material expert validation obtained an average score of 4.55, categorized as highly valid (91%), while media expert validation reached 4.08, also categorized as highly valid (82%). Student responses in limited trial produced an average of 4.41, indicating a very practical category (88%). In addition, the N-Gain score of 0.9 falls into high category, supported by Wilcoxon test results with Z = -3.648 and Asymp. Sig < 0.001, indicating a significant improvement in learning outcomes. Therefore, Android-based learning media is considered feasible for use as it fulfills aspects of validity, practicality, and effectiveness in PKK learning on IPR material.