Sutopo Sutopo
Prodi Magister Pendidikan Matematika, Pascasarjana, FKIP – UNS

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGEMBANGAN MEDIA PEMBELAJARAN DESAIN TEMATIK: UPAYA MENINGKATKAN HASIL BELAJAR SISWA DAN KEMAMPUAN PENGELOLAAN KELAS BAGI GURU SD DALAM IMPLEMENTASI KURIKULUM 2013 Henny Ekana Chrisnawati; Budi Usodo; Getut Pramesthi; Sutopo Sutopo
Journal of Mathematics and Mathematics Education Vol 6, No 2 (2016): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v6i2.10050

Abstract

Abstract: Integrated thematic learning is learning approach that associates some positive aspects in the intra and inter-subject. The integration properties is based on the theme as a binding relationship between matters and there is no separation between the material and subjects, require management setting of learning from the teachers. For that purpose, the aims of this program is to develop a media learning of elementary school students in the implementation of the curriculum 2013 in improving student learning outcomes and assisting elementary school teachers’ in designing teaching and learning activities in the classroom. The software that used is macromedia flash mx, because macromedia flash mx is one of animation software that can be used as a fun media learning and easier software for student to interact with the learning experience.The method used this research is a RnD Thiagarajan model, ie, Define, Design and Develop. The result of the development of the media learning was tested on a limited basis in elementary school student grade IV SD II Al Abidin and SD Warga Surakarta. The results of this research are (1) Media learning have been developed with implementing the 4D Thiagarajan, (2) The results of the content validation, a media learning with Macromedia Flash application are fit can be used with the revision, and the results of the assessment, indicating the category of eligibility amounting as 80 .825% (3) The reliability of the observation of students' response and instructional media development results, showing good agreement category (75.5%), (4) Learning outcomes showed 88% of students have a score above KKM school.Keywords: Thematic design, RnD, Macromedia Flash
EFEKTIFITAS MODEL PEMBELAJARAN DIRRECT INSTRUCTION DENGAN STRATEGI MOTIVASI ARCS PADA MATERI GRAPH Yemi Kuswardi; Ira Kurniawati; Sutopo Sutopo
Journal of Mathematics and Mathematics Education Vol 1, No 1 (2011): Journal of Mathematics and Mathematics Education
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v1i1.9916

Abstract

ABSTRACT Graph  materials  contains  declarative  knowledge  and  procedural knowledge.  In  Graph  subject  included declarative  knowledge  is  the  graph  terminology  while  those  included  procedural  knowledge  is  how  to determine  the  settlement  of  problems  by  using  the  algorithm  methods  associated  with  Graph.  Dirrect instruction  that  relies  on  principles  of  behavioral  and  social  learning  theory,  has  been  specifically designed to support students' learning processes associated with procedural knowledge and declarative knowledge is well structured and can be taught with the pattern of activity that gradually, step by step. ARSC  motivation  strategies  (Attention,  Relevance,  Confidence,  Satisfaction)  is  a  strategy  that  can increase  the  motivation  on  learning  materials  and  learning  activities  of  students.  Application  of  direct instruction model with ARCS motivational strategies is one solution to resolve the issue. The purpose of this  study  was  to  determine  whether  the  aplication  of  direct  istruction  model  using  ARCS  strategy  on graph materials subject (1) the mastery learning is achieved, (2) students' learning activities are effective, (3)  students'  responses  are  positive,  and  (4)  the  effectiveness  of  model  is  reached.  This  research  is  a qualitative  descriptive  research.  The  subjects  of  this  research  are  students  who  take  Discrete Mathematics course in Educational Mathematics Program, Department of Educational Mathematics and Science,  FKIP,  Sebelas  Maret  University  Surakarta.  The  results  is  (1)  mastery  learning  achieved,  (2) learning  activities  are  effective,  (3)  students'  response  considered  positive,  (4)  the  effectiveness  of interactive learning on graph is achieved. Keywords: Dirrect Instruction Model, Motivation Strategies ARCS, Discrete Mathematics, Graph