T. Setiawan
Pusat Sumber Daya Air Tanah dan Geologi Lingkungan, Badan Geologi Jln. Diponegoro 57 Bandung

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Simulation of Groundwater Flow, Denpasar-Tabanan Groundwater Basin, Bali Province Tirtomihardjo, Heryadi; Setiawan, T.
Indonesian Journal on Geoscience Vol 6, No 3 (2011)
Publisher : Geological Agency

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2333.412 KB) | DOI: 10.17014/ijog.v6i3.123

Abstract

DOI: 10.17014/ijog.v6i3.123Due to the complex structure of the aquifer systems and its hydrogeological units related with the space in which groundwater occurs, groundwater flows were calculated in three-dimensional method (3D Calculation). The geometrical descritization and iteration procedures were based on an integrated finite difference method. In this paper, all figures and graphs represent the results of the calibrated model. Hence, the model results were simulated by using the actual input data which were calibrated during the simulation runs. Groundwater flow simulation of the model area of the Denpasar-Tabanan Groundwater Basin (Denpasar-Tabanan GB) comprises steady state run, transient runs using groundwater abstraction in the period of 1989 (Qabs-1989) and period of 2009 (Qabs-2009), and prognosis run as well. Simulation results show, in general, the differences of calculated groundwater heads and observed groundwater heads at steady and transient states (Qabs-1989 and Qabs-2009) are relatively small. So, the groundwater heads situation simulated by the prognosis run (scenario Qabs-2012) are considerably valid and can properly be used for controlling the plan of groundwater utilization in Denpasar-Tabanan GB.
Perancangan Board Game Sebagai Media Edukasi Mengenai Pentingnya Hak Kekayaan Intelektual Bagi Masyarakat Handoko, Jessica; Setiawan, T.; Prestiliano, Jasson
Jurnal Desain Komunikasi Visual Vol. 2 No. 4 (2025): November
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/dkv.v2i4.5122

Abstract

Board game, Penelitian ini bertujuan untuk meningkatkan kesadaran masyarakat terhadap HKI melalui board game. Metode penelitian dilakukan dengan metode kualitatif, mulai dari studi pustaka seperti jurnal, dokumentasi, internet pustaka dan wawancara kepada ahli HKI serta observasi. Hasil kuesioner dari 25 responden menunjukkan bahwa masih ada siswa yang menggunakan aset tanpa melihat lisensi yang tertera dari kreator. Oleh karena itu, board game ‘The Hue Factory’ merupakan sarana untuk mengenalkan masyarakat mengenai HKI sejak remaja.