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Suswanto
Software Engineering Technology, Agricultural Polytechnic of Samarinda

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Web Design and Application Programming Interface (API) Smart Farming Application Annafi' Franz; Eko Junirianto; Suswanto
TEPIAN Vol 2 No 1 (2021): March 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (314.336 KB) | DOI: 10.51967/tepian.v2i1.267

Abstract

Agriculture in Indonesia plays a very important role. But the agricultural sector also has a lot of crowds in the process, from the nursery process to the feeding process to the harvesting process, especially when the current Corona pandemic is very influential, for that we need special attention from the parties involved in overcoming the existing problems. In agriculture these processes become more effective and efficient so as to increase the level of productivity of agricultural products. One way to overcome this problem is to involve technology which is currently developing rapidly. The technology that will be built will be able to help the agricultural management process which can be called smart agricultural technology. Technology is able to collect data and present hydroponic plant data during the planting process so that appropriate action can be taken immediately. The technology that will be built in the form of a Web and API (Application Programming Interface) in smart farming applications is expected to be able to make the planting management process more effective and efficient.
Educational Game “Mr. Foodi" Healthy and Nutritious Food for Children Fadila Tiara; Reza Andrea; Suswanto
TEPIAN Vol 2 No 1 (2021): March 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (469.86 KB) | DOI: 10.51967/tepian.v2i1.268

Abstract

Children really like food that makes them interested in trying it, but the food that makes them interested is likely to be one of them. Source of problems for his health. Food and drinks that do not know the manufacturing process have an impact on children's development. Therefore, an educational game was created to get to know healthy and nutritious food. This is so that children can know which food is good for them and which food is not good for consumption. In its implementation, game development can use Construct2. Construct2 is a device that is used specifically for making games for platforms 2D. Games that use construct2 can be applied to educational games about healthy and nutritious food using the method finite state machine. FSM is a game smart agent development in the field of artificial intelligence. Methods Finite state machine (FSM) is a control system design methodology that describes the behavior or the working principle of the system by using the three things, namely, state, event and action.