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Beguru: An Ethno-education of Sasak, Indonesia (Exploring the Principles of Learning Processes & Evaluation) Lalu Sumardi; M Ismail; Rispawati rispawati; Dwi Wahyudiati
Journal of Innovation in Educational and Cultural Research Vol 3, No 2 (2022)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (272.655 KB) | DOI: 10.46843/jiecr.v3i2.77

Abstract

Each ethnic group has its own local wisdom, which serves as a compass for their life, including in the education sector. Beguru is local wisdom of the Sasak community, Indonesia in education that is rich with principles. This study aims to explore principles of beguru in relation to the learning process and evaluation. The study applied an ethnography-type naturalistic approach. Data was collected by means of ethnographic interviews and observations. Data analysis employed interactive models proposed by Miles, Huberman, Saldana, comprising three stages: data condensation, data display, and conclusion. Based on the method, the study identified 4 principles related to the learning process and 2 principles related to learning evaluation. The four principles of beguru related to the learning process include 1) ethics principle, 2) mastery learning principle, 3) individual learning principle, and 4) learning acceleration principle. While the two principles of beguru related to learning evaluation, include: 1) holistic principle, and 2) concurrent principle. The principles are strongly adhered to during beguru resulting in effective, efficient learning processes and optimum realization of expected competencies. The above principles are very appropriate to apply in contemporary education for improving the quality of learning processes and outcomes.
Character Development Model for Kindergarten Students Based on the Pancasila Student Profile Strengthening Project (P5) in Mataram, Indonesia Yumna Arifamahira; Windy Rahmania Octaviani; Afina Rosmalia; Baiq Wike Pratamaswari; Bq. Ulan Saswari Aji; Lalu Sumardi
International Journal of Education and Digital Learning (IJEDL) Vol. 3 No. 1 (2024)
Publisher : Lafadz Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47353/ijedl.v3i1.214

Abstract

The importance of character education in early childhood cannot be ignored because this phase is the "Golden Age" or golden period where the foundation of character and personality begins to form. For this reason, the Ministry of Education and Culture of the Republic of Indonesia issued the P5 program as an effort to strengthen character from an early age. This program requires all levels of education to implement P5, but in reality the implementation of the P5 program in kindergarten is still not optimally organized, so it does not have well-structured Planning, Management, Implementation, and Processing. On the other hand, Permata Hati Islamic Preschool Kindergarten has implemented the P5 Program consistently for a long time, so that this institution shows mature readiness in its implementation as an effort to strengthen the formation of positive character in early childhood. This study aims to analyze and identify the integrated P5 growth and development model. This study uses a qualitative approach, with data collected through observation, interviews, and documentation. The results of the study show that strengthening children's character in Permata Hati Islamic Preschool Kindergarten through the P5 learning model has been carried out well, structured and systematically. The character strengthening that is focused on consists of having faith, piety and noble morals, strengthening cooperation and mutual assistance, instilling the values of responsibility and environmental concern, independence and discipline, creativity and innovative intelligence.
UPAYA MENINGKATKAN KEAKTIFAN BELAJAR SISWA KELAS VIII MELALUI MODEL PEMBELAJARAN GAME BASED LEARNING (GBL) BERBANTUAN GAMES ULAR TANGGA PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI SD-SMP SATU ATAP 4 GUNUNG SARI Aulia Sawilakmah; Lalu Sumardi; Humamurrizqi Humamurrizqi
Jurnal Manajemen Pendidikan Vol. 11 No. 3 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i3.3036

Abstract

This study aimed to determine whether the implementation of the Game Based Learning (GBL) model assisted by game media could improve the learning activeness of eighth-grade students in the Pancasila Education subject at SD-SMP Satu Atap 4 Gunung Sari. This research employed a Classroom Action Research (CAR) design conducted in three cycles, consisting of the stages of planning, action, observation, and reflection. The research subjects were 25 eighth-grade students of SD-SMP Satu Atap 4 Gunung Sari. Data were collected through observation, questionnaires, and documentation. The results showed that the implementation of the Game Based Learning (GBL) model assisted by the snake and ladder game successfully improved students’ learning activeness progressively in each cycle. In Cycle I, the percentage of students’ learning activeness reached 56%, categorized as moderately active. In Cycle II, it increased to 76%, categorized as active, following improvements in the learning process. Furthermore, in Cycle III, the percentage increased to 92%, categorized as very active. The improvement was reflected in students’ willingness to ask and answer questions, express opinions, collaborate in groups, and actively participate in educational game activities during the learning process.