Rendy Rinaldy Saputra
STIT al Multazam Lampung Barat

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PEMBELAJARAN DALAM MASA PANDEMI COVID-19 Rendy Rinaldy Saputra
JUDIKA (JURNAL PENDIDIKAN UNSIKA) Vol 9 No 1 (2021): JUDIKA (JURNAL PENDIDIKAN UNSIKA)
Publisher : Universitas Singaperbangsa Karawang

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Abstract

ABSTRACT The background of conducting the research is to explore the problems faced in implementing learning activities during the Covid-19 pandemic with the aim of knowing 1) how to implement learning during the Covid-19 pandemic, and 2) what are the obstacles in implementing learning during the Covid-19 pandemic. The research was conducted with a qualitative approach by conducting a study of previous research. The data analyzed in the study were obtained through Google Scholar pages with the keyword "covid-19 and education". A search on the google cendikia page refers to 6 journals that meet the research criteria. Based on the results of the research data analysis, it can be concluded that several things include: 1) online learning is the best effort that can be done in order to break the chain of the spread of the covid-19 virus, especially in the field of education, 2) Online learning can be done using various internet-based applications such as WhatsApp Group, Zoom Cloud Meeting, Google Classroom, Google Form, Quipper, e-mail and ect, 3) the obstacles faced in implementing online learning activities include the lack of supporting facilities and infrastructure, unstable internet services, requiring a large enough quota, not yet evenly distributed human resources who master technology well, communication in the learning process does not go well, limited learning methods are applied in learning activities, and lack of supervision of the development of students. Keywords: covid-19 pandemic, learning, online
PENERAPAN PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN HASIL BELAJAR IPA PADA PESERTA DIDIK KELAS V SD N 01 WAY EMPULAU ULU RENDY RINALDY SAPUTRA; LIYAN DESI YULIA
JURNAL PENDIDIKAN GLASSER Vol 3, No 1 (2019)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Luwuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (454.5 KB) | DOI: 10.32529/glasser.v3i1.179

Abstract

This research was motivated by the low achievement of fifth grade students at SD N 01 Way Empulau Ulu on science subjects. Based on observations, the low scores of students are due to the lack of learning activities with good learning methods. Therefore, researchers are interested in conducting research related to learning methods with the cooperative model Teams Games Tournament (TGT) in order to improve student achievement in science subjects. This study aims to see whether the application of the Teams Games Tournament (TGT) method can bind the achievements of fifth grade students of SD N 01 Way Empulau Ulu on science subjects. The method used in this study is the Classroom Action Research (CAR) method with the hypothesis: The application of the cooperative learning model of the Teams Games Tournament (TGT) type can improve the science learning achievement of fifth grade students at SD N 01 Way Empulau Ulu. Based on observations and analysis of data, it can be concluded several things including: 1) Application of the Cooperative Learning Model Type Teams Games Tournament (TGT) can improve the learning achievement of fifth grade students at SD N Way Empulau Ulu. 2) There is an increase in student learning achievement from cycle I to cycle II by 15%. Keywords : Teams Games Tournament (TGT), student achievement, Science.